]> Dogcows Code - chaz/yoink/blobdiff - src/Moof/Shape.hh
game loop tweaks; shapes hierarchy defined
[chaz/yoink] / src / Moof / Shape.hh
index c97296004b7a80aa73d5ff3594ed4ae658b38c40..c059d46bff1b1ec563dc471cebe13f84c3b3da7b 100644 (file)
 
 
 // Frustum
-// Plane (can construct from Triangle<3>)
+// Plane (can construct from Triangle3)
 // Ray
 // Shape<>
 // +- Line<>
-// +- Ball<>
-// |  Circle           <- Ball<2>
-// |  Sphere           <- Ball<3>
-// +- Box<>
-// |  Rectangle                <- Box<2>
-// |  Aabb                     <- Box<3>
+// -   Line2                   Line<2>
+// -   Line3                   Line<3>
+// +- Sphere<>
+// |   Sphere2, Circle Sphere<2>
+// |   Sphere3                 Sphere<3>
+// +- Aabb<>
+// |   Aabb2, Rectangle        Aabb<2>
+// |   Aabb3                   Aabb<3>
 // +- Polygon<>
-// |  Triangle         <- Polygon<3>
-// +- Cylinder
-// +- Cone
+// |   Triangle2               Polygon<2,3>
+// |   Triangle3               Polygon<3,3>
 
 
 namespace Mf {
@@ -48,13 +49,13 @@ public:
        /**
         * Checks if this shape is intersected by a given ray.  If so, returns
         * the distance from the start of the ray to the shape and information
-        * about the intersection via the 2nd parameter.  A negative value is
-        * returned if there is no intersection.
+        * about the contact via the 2nd parameter.  A negative value is
+        * returned if there is no contact.
         */
        virtual bool intersectRay(const Ray<D>& ray,
-                                                         typename Ray<D>::Intersection& hit)
+                                                         typename Ray<D>::Contact& hit)
        {
-               return SCALAR(-1.0);
+               return false;
        }
 };
 
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