]> Dogcows Code - chaz/yoink/blobdiff - src/Moof/Shape.hh
the massive refactoring effort
[chaz/yoink] / src / Moof / Shape.hh
diff --git a/src/Moof/Shape.hh b/src/Moof/Shape.hh
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-
-/*]  Copyright (c) 2009-2010, Charles McGarvey  [**************************
-**]  All rights reserved.
-*
-* vi:ts=4 sw=4 tw=75
-*
-* Distributable under the terms and conditions of the 2-clause BSD license;
-* see the file COPYING for a complete text of the license.
-*
-**************************************************************************/
-
-#ifndef _MOOF_SHAPE_HH_
-#define _MOOF_SHAPE_HH_
-
-#include <Moof/Drawable.hh>
-#include <Moof/Math.hh>
-#include <Moof/OpenGL.hh>
-#include <Moof/Ray.hh>
-
-
-// Frustum
-// Plane (can construct from Triangle3)
-// Ray
-// Shape<>
-// +- Line<>
-// -   Line2                   Line<2>
-// -   Line3                   Line<3>
-// +- Sphere<>
-// |   Sphere2, Circle Sphere<2>
-// |   Sphere3                 Sphere<3>
-// +- Aabb<>
-// |   Aabb2, Rectangle        Aabb<2>
-// |   Aabb3                   Aabb<3>
-// +- Polygon<>
-// |   Triangle2               Polygon<2,3>
-// |   Triangle3               Polygon<3,3>
-
-
-namespace Mf {
-
-
-template <int D>
-class Shape
-{
-public:
-
-       virtual ~Shape() {}
-
-       /**
-        * Checks if this shape is intersected by a given ray.  If so, returns
-        * the distance from the start of the ray to the shape and information
-        * about the contact via the 2nd parameter.  A negative value is
-        * returned if there is no contact.
-        */
-       virtual bool intersectRay(const Ray<D>& ray,
-                                                         typename Ray<D>::Contact& hit) const
-       {
-               return false;
-       }
-};
-
-
-typedef Shape<2>       Shape2;
-typedef Shape<3>       Shape3;
-
-
-} // namespace Mf
-
-#endif // _MOOF_SHAPE_HH_
-
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