+++ /dev/null
-
-/*] Copyright (c) 2009-2010, Charles McGarvey [**************************
-**] All rights reserved.
-*
-* vi:ts=4 sw=4 tw=75
-*
-* Distributable under the terms and conditions of the 2-clause BSD license;
-* see the file COPYING for a complete text of the license.
-*
-**************************************************************************/
-
-#ifndef _MOOF_SHAPE_HH_
-#define _MOOF_SHAPE_HH_
-
-#include <Moof/Drawable.hh>
-#include <Moof/Math.hh>
-#include <Moof/OpenGL.hh>
-#include <Moof/Ray.hh>
-
-
-// Frustum
-// Plane (can construct from Triangle3)
-// Ray
-// Shape<>
-// +- Line<>
-// - Line2 Line<2>
-// - Line3 Line<3>
-// +- Sphere<>
-// | Sphere2, Circle Sphere<2>
-// | Sphere3 Sphere<3>
-// +- Aabb<>
-// | Aabb2, Rectangle Aabb<2>
-// | Aabb3 Aabb<3>
-// +- Polygon<>
-// | Triangle2 Polygon<2,3>
-// | Triangle3 Polygon<3,3>
-
-
-namespace Mf {
-
-
-template <int D>
-class Shape
-{
-public:
-
- virtual ~Shape() {}
-
- /**
- * Checks if this shape is intersected by a given ray. If so, returns
- * the distance from the start of the ray to the shape and information
- * about the contact via the 2nd parameter. A negative value is
- * returned if there is no contact.
- */
- virtual bool intersectRay(const Ray<D>& ray,
- typename Ray<D>::Contact& hit) const
- {
- return false;
- }
-};
-
-
-typedef Shape<2> Shape2;
-typedef Shape<3> Shape3;
-
-
-} // namespace Mf
-
-#endif // _MOOF_SHAPE_HH_
-