glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
image.bind();
glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
image.bind();
{
glBegin(GL_TRIANGLE_FAN);
glTexCoord2f(texCoords[0], texCoords[1]);
{
glBegin(GL_TRIANGLE_FAN);
glTexCoord2f(texCoords[0], texCoords[1]);
Billboard(const Matrix4& transform, const std::string& textureName,
SerializablePtr root) :
Scenery(transform, textureName),
Billboard(const Matrix4& transform, const std::string& textureName,
SerializablePtr root) :
Scenery(transform, textureName),
glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
image.bind();
glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
image.bind();
glBegin(GL_TRIANGLE_FAN);
glTexCoord2f(texCoords[0], texCoords[1]);
glBegin(GL_TRIANGLE_FAN);
glTexCoord2f(texCoords[0], texCoords[1]);