- //std::cout << objectsDrawn << std::endl;
-
- glDisableClientState(GL_VERTEX_ARRAY);
- glDisableClientState(GL_TEXTURE_COORD_ARRAY);
-
- glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
-
- Texture::resetBind();
- glColor3f(0.0f, 1.0f, 0.0f);
- playfieldBounds.draw();
- glColor3f(0.0f, 0.0f, 1.0f);
- maximumBounds.draw();
-
- glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);