- //int objectsDrawn = 0;
-
- //for (it = objects.begin(); it != objects.end(); ++it)
- //{
- //if ((*it)->isVisible(cam))
- //{
- ////std::cout << "draw object";
- //(*it)->draw();
-
- //objectsDrawn++;
- //}
- //}
-
- //std::cout << objectsDrawn << std::endl;
-
- glDisableClientState(GL_VERTEX_ARRAY);
- glDisableClientState(GL_TEXTURE_COORD_ARRAY);