]> Dogcows Code - chaz/yoink/blobdiff - src/Moof/Ray.hh
the massive refactoring effort
[chaz/yoink] / src / Moof / Ray.hh
diff --git a/src/Moof/Ray.hh b/src/Moof/Ray.hh
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-
-/*]  Copyright (c) 2009-2010, Charles McGarvey  [**************************
-**]  All rights reserved.
-*
-* vi:ts=4 sw=4 tw=75
-*
-* Distributable under the terms and conditions of the 2-clause BSD license;
-* see the file COPYING for a complete text of the license.
-*
-**************************************************************************/
-
-#ifndef _MOOF_RAY_HH_
-#define _MOOF_RAY_HH_
-
-#include <Moof/Drawable.hh>
-#include <Moof/Math.hh>
-#include <Moof/OpenGL.hh>
-#include <Moof/Texture.hh>
-
-
-namespace Mf {
-
-
-/**
- * A line that goes to infinity.
- */
-
-template <int D>
-struct Ray : public Drawable
-{
-       typedef cml::vector< Scalar, cml::fixed<D> >    Vector;
-
-       // solution = point + t*direction
-       Vector  point;
-       Vector  direction;
-
-       struct Contact
-       {
-               Scalar  distance;       // distance from the origin to the nearest point
-               Vector  normal;         // surface normal at contact point
-
-               bool operator < (const Contact& rhs)
-               {
-                       return distance < rhs.distance;
-               }
-       };
-
-       void solve(Vector& p, Scalar t) const
-       {
-               p = point + t*direction;
-       }
-
-       void draw(Scalar alpha = 0.0) const
-       {
-               Vector end = point + 1000.0 * direction;
-               // FIXME this is kinda cheesy
-
-               Mf::Texture::resetBind();
-               glBegin(GL_LINES);
-                       glVertex(point);
-                       glVertex(end);
-               glEnd();
-       }
-
-       void normalize()
-       {
-               direction.normalize();
-       }
-};
-
-
-typedef Ray<2> Ray2;
-typedef Ray<3> Ray3;
-
-
-} // namespace Mf
-
-#endif // _MOOF_RAY_HH_
-
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