]> Dogcows Code - chaz/yoink/blobdiff - src/Moof/Math.hh
preliminary physics, sound, hud
[chaz/yoink] / src / Moof / Math.hh
index 563746e380e5b38fc347f856b3cebd6b3b63c2bd..a38af8b049dd77357c175aa79ecb2c5d5969c810 100644 (file)
 #include <cmath>
 #include <cml/cml.h>
 
+#include <Moof/OpenGL.hh>              // GLscalar
+
 
 namespace Mf {
 
 
-// Basic types.
+typedef GLscalar                                                               Scalar;
+
+typedef cml::vector< Scalar, cml::fixed<2> >   Vector2;
+typedef cml::vector< Scalar, cml::fixed<3> >   Vector3;
+typedef cml::vector< Scalar, cml::fixed<4> >   Vector4;
+
+typedef cml::matrix< Scalar, cml::fixed<3,3>,
+               cml::col_basis, cml::col_major >                Matrix3;
+typedef cml::matrix< Scalar, cml::fixed<4,4>,
+               cml::col_basis, cml::col_major >                Matrix4;
+
+typedef cml::quaternion< Scalar, cml::fixed<>, cml::vector_first,
+               cml::positive_cross >                                   Quaternion;
 
-typedef float                          Scalar;                         ///< Scalar type.
+typedef cml::constants<Scalar>                                 Constants;
+
+
+inline Vector3& demoteVector(Vector3& left, const Vector4& right)
+{
+       left[0] = right[0];
+       left[1] = right[1];
+       left[2] = right[2];
+       return left;
+}
 
-typedef cml::vector2f          Vector2;
-typedef cml::vector3f          Vector3;
-typedef cml::vector4f          Vector4;
+inline Vector2& demoteVector(Vector2& left, const Vector3& right)
+{
+       left[0] = right[0];
+       left[1] = right[1];
+       return left;
+}
 
-typedef cml::matrix33f_c       Matrix3;
-typedef cml::matrix44f_c       Matrix4;
+inline Vector4& promoteVector(Vector4& left, const Vector3& right, Scalar extra = 1.0)
+{
+       left[0] = right[0];
+       left[1] = right[1];
+       left[2] = right[2];
+       left[3] = extra;
+       return left;
+}
 
-typedef cml::quaternionf_p     Quaternion;
+inline Vector3& promoteVector(Vector3& left, const Vector2& right, Scalar extra = 1.0)
+{
+       left[0] = right[0];
+       left[1] = right[1];
+       left[3] = extra;
+       return left;
+}
 
-typedef Vector4                                Color;
 
 
-const Scalar EPSILON = 0.000001f;
+const Scalar EPSILON = 0.000001;
 
 /**
  * Check the equality of scalars with a certain degree of error allowed.
  */
 
-inline bool checkEquality(Scalar a, Scalar b, Scalar epsilon = EPSILON)
+inline bool isEqual(Scalar a, Scalar b, Scalar epsilon = EPSILON)
 {
        return std::abs(a - b) < epsilon;
 }
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