-/*******************************************************************************
-
- Copyright (c) 2009, Charles McGarvey
- All rights reserved.
-
- Redistribution and use in source and binary forms, with or without
- modification, are permitted provided that the following conditions are met:
-
- * Redistributions of source code must retain the above copyright notice,
- this list of conditions and the following disclaimer.
- * Redistributions in binary form must reproduce the above copyright notice,
- this list of conditions and the following disclaimer in the documentation
- and/or other materials provided with the distribution.
-
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
- AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
- IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
- FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
- DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
- SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
- CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
- OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
-*******************************************************************************/
+/*] Copyright (c) 2009-2010, Charles McGarvey [**************************
+**] All rights reserved.
+*
+* vi:ts=4 sw=4 tw=75
+*
+* Distributable under the terms and conditions of the 2-clause BSD license;
+* see the file COPYING for a complete text of the license.
+*
+**************************************************************************/
#ifndef _MOOF_LINE_HH_
#define _MOOF_LINE_HH_
#include <Moof/Math.hh>
#include <Moof/OpenGL.hh>
#include <Moof/Ray.hh>
+#include <Moof/Shape.hh>
#include <Moof/Texture.hh>
-#include <Moof/Log.hh>
-
namespace Mf {
a(point1),
b(point2) {}
- bool intersectRay(const Ray<2>& ray, Ray<2>::Intersection& hit) const
+ bool intersectRay(const Ray<2>& ray, Ray<2>::Contact& hit) const
{
// solve: Cx + r*Dx = Ax + s(Bx - Ax)
// Cy + r*Dy = Ay + s(By - Ay)
hit.distance = -(a[0] * (ray.point[1] - b[1]) +
b[0] * (a[1] - ray.point[1]) +
ray.point[0] * (b[1] - a[1])) / denom;
+
+ // check if the intersection is behind the ray
if (hit.distance < SCALAR(0.0)) return false;
Vector normal = cml::perp(a - b);
};
+typedef Line<2> Line2;
+typedef Line<3> Line3;
+
+
template <int D, int N>
-struct Polygon : public Shape<D>
+struct Polygon : public Drawable, public Shape<D>
{
typedef cml::vector< Scalar, cml::fixed<D> > Vector;
Vector points[N];
+
+ Polygon() {}
+
+ bool intersectRay(const Ray<D>& ray, typename Ray<D>::Contact& hit)
+ {
+ return false;
+ }
+
+ void draw(Scalar alpha = 0.0) const
+ {
+ Mf::Texture::resetBind();
+ glBegin(GL_POLYGON);
+ for (int i = 0; i < D; ++i)
+ {
+ glVertex(points[0]);
+ }
+ glEnd();
+ }
};
+typedef Polygon<2,3> Triangle2;
+typedef Polygon<3,3> Triangle3;
+
+
} // namespace Mf
#endif // _MOOF_LINE_HH_
-/** vim: set ts=4 sw=4 tw=80: *************************************************/
-