]> Dogcows Code - chaz/yoink/blobdiff - src/Moof/Engine.cc
dispatcher alias methods
[chaz/yoink] / src / Moof / Engine.cc
index bcc336c1244f1f8b0a8ed041507c4b5f3e0f7834..df6b35a8e92d2fece2439fe9a0499884d07f480c 100644 (file)
 
 #include <cstdlib>                     // exit
 #include <iostream>
-#include <stdexcept>
 #include <string>
 
 #include <SDL/SDL.h>
 #include "fastevents.h"
+#include <SDL/SDL_sound.h>
+#include <AL/alut.h>
 
-#include "Dispatcher.hh"
 #include "Engine.hh"
 #include "Random.hh"
 #include "Settings.hh"
 namespace Mf {
 
 
-class Engine::EngineImpl
+class Engine::Impl
 {
 public:
-       EngineImpl(const std::string& name, int argc, char* argv[],
-                       const std::string& configFile, Engine* outer) :
-               settings(argc, argv),
+       Impl(int argc, char* argv[], const std::string& configFile,
+                       const std::string& name, const std::string& iconFile,
+                       Engine* outer) :
                interface(outer)
        {
                if (SDL_Init(SDL_INIT_EVERYTHING | SDL_INIT_EVENTTHREAD) != 0)
                {
-                       throw std::runtime_error(SDL_GetError());
+                       std::cerr << "sdl is complaining: " << SDL_GetError() << std::endl;
+                       throw Exception(Exception::SDL_ERROR);
                }
                if (FE_Init() != 0)
                {
-                       throw std::runtime_error(FE_GetError());
+                       std::cerr << "fast events error: " << FE_GetError() << std::endl;
+                       throw Exception(Exception::SDL_ERROR);
                }
+               if (Sound_Init() == 0)
+               {
+                       std::cerr << "sound initialization failed: " << Sound_GetError()
+                               << std::endl;
+                       throw Exception(Exception::SDL_ERROR);
+               }
+               alutInit(&argc, argv);
 
-               setSeed();
-
+               Settings& settings = Settings::getInstance();
+               settings.parseArgs(argc, argv);
                settings.loadFromFile(configFile);
 
-               video = VideoPtr(new Video(name));
-               video->makeActive();
+               long randomSeed;
+               if (settings.get("engine.rngseed", randomSeed)) setSeed(randomSeed);
+               else setSeed();
 
                double ts = 0.01;
                settings.get("engine.timestep", ts);
@@ -79,13 +89,18 @@ public:
 
                printFps = false;
                settings.get("video.printfps", printFps);
+
+               video = Video::alloc(name, iconFile);
+               video->makeActive();
        }
 
-       ~EngineImpl()
+       ~Impl()
        {
-               // The video object must be destroyed before we can shutdown SDL.
+               // the video object must be destroyed before we can shutdown SDL
                video.reset();
 
+               alutExit();
+               Sound_Quit();
                FE_Quit();
                SDL_Quit();
        }
@@ -95,7 +110,7 @@ public:
         * The main loop.  This just calls dispatchEvents(), update(), and draw()
         * over and over again.  The timing of the update and draw are decoupled.
         * The actual frame rate is also calculated here.  This function will return
-        * with a value of 0 if the member variable running becomes true.
+        * the exit code used to stop the loop.
         */
 
        int run()
@@ -133,6 +148,10 @@ public:
 
                                nextStep += timestep;
                        }
+                       if (ticksNow >= nextStep)
+                       {
+                               nextStep = ticksNow + timestep;
+                       }
 
                        if (ticksNow >= nextDraw)
                        {
@@ -171,7 +190,7 @@ public:
                }
                while (running);
 
-               return 0;
+               return exitCode;
        }
 
 
@@ -201,25 +220,24 @@ public:
        }
 
 
-       Settings        settings;
-       Dispatcher      dispatcher;
-       VideoPtr        video;
+       Engine*         interface;
+
+       VideoP          video;
 
        bool            running;
+       int                     exitCode;
 
        Scalar          timestep;
        Scalar          drawRate;
 
        long            fps;
        bool            printFps;
-
-       Engine*         interface;
 };
 
 
-Engine::Engine(const std::string& name, int argc, char* argv[],
-               const std::string& configFile) :
-       impl_(new Engine::EngineImpl(name, argc, argv, configFile, this)) {}
+Engine::Engine(int argc, char* argv[], const std::string& configFile,
+               const std::string& name, const std::string& iconFile) :
+       impl_(new Engine::Impl(argc, argv, configFile, name, iconFile, this)) {}
 
 Engine::~Engine() {}
 
@@ -229,9 +247,10 @@ int Engine::run()
        return impl_->run();
 }
 
-void Engine::stop()
+void Engine::stop(int exitCode)
 {
        impl_->running = false;
+       impl_->exitCode = exitCode;
 }
 
 
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