#include <SDL/SDL.h>
#include "fastevents.h"
-#include <SDL/SDL_sound.h>
#include <AL/alut.h>
#include "Dispatcher.hh"
logError("fast events error: %s", FE_GetError());
throw Exception(Exception::SDL_ERROR);
}
- if (Sound_Init() == 0)
- {
- logError("sound initialization failed: %s", Sound_GetError());
- throw Exception(Exception::SDL_ERROR);
- }
alutInit(&argc, argv);
Settings& settings = Settings::getInstance();
video.reset();
alutExit();
- Sound_Quit();
FE_Quit();
SDL_Quit();
}