]> Dogcows Code - chaz/yoink/blobdiff - src/Moof/Core.cc
destroyed global classes; view hierarchy instead
[chaz/yoink] / src / Moof / Core.cc
diff --git a/src/Moof/Core.cc b/src/Moof/Core.cc
deleted file mode 100644 (file)
index b659f98..0000000
+++ /dev/null
@@ -1,451 +0,0 @@
-
-/*]  Copyright (c) 2009-2010, Charles McGarvey  [**************************
-**]  All rights reserved.
-*
-* vi:ts=4 sw=4 tw=75
-*
-* Distributable under the terms and conditions of the 2-clause BSD license;
-* see the file COPYING for a complete text of the license.
-*
-**************************************************************************/
-
-#include <algorithm>
-#include <cstdlib>                     // exit, srand
-#include <ctime>                       // time
-#include <list>
-#include <string>
-
-#include <SDL/SDL.h>
-#include "fastevents.h"
-
-#include "Core.hh"
-#include "Event.hh"
-#include "Log.hh"
-#include "Math.hh"
-#include "ModalDialog.hh"
-#include "Settings.hh"
-#include "Timer.hh"
-#include "Video.hh"
-
-
-namespace Mf {
-
-
-class Core::Impl
-{
-public:
-
-       Impl() :
-               mError(Error::NONE),
-               mTimestep(0.01),
-               mFramerate(0.02),
-               mShowFps(false) {}
-
-       void init()
-       {
-               unsigned randomSeed;
-               if (settings.get("rngseed", randomSeed)) srand(randomSeed);
-               else srand(time(0));
-
-               Scalar timestep = 80.0;
-               settings.get("timestep", timestep);
-               mTimestep = 1.0 / timestep;
-
-               Scalar framerate = 40.0;
-               settings.get("framerate", framerate);
-               mFramerate = 1.0 / framerate;
-
-               mShowFps = false;
-               settings.get("showfps", mShowFps);
-       }
-
-
-       /**
-        * The main loop.  This just calls dispatchEvents(), update(), and
-        * draw() over and over again.  The timing of the update and draw are
-        * decoupled.  The actual frame rate is also calculated here.  This
-        * function will return the exit code used to stop the loop.
-        */
-
-       void run()
-       {
-               init();
-               ASSERT(video && "cannot run core without a current video context");
-
-               Scalar totalTime = 0.0;
-               Scalar ticks = Timer::getTicks();
-
-               Scalar nextUpdate = ticks;
-               Scalar nextDraw = ticks;
-               Scalar nextSecond = ticks + SCALAR(1.0);
-
-               mFps = 0;
-               int frameCount = 0;
-
-               const Scalar timestep = mTimestep;
-               const Scalar framerate = mFramerate;
-
-               const int MAX_FRAMESKIP = 15;
-               const Scalar inverseTimestep = SCALAR(1.0) / timestep;
-
-               do
-               {
-                       Timer::fireIfExpired();                         // 1. fire timers
-                       dispatchEvents();                                       // 2. dispatch events
-
-                       int i = 0;
-                       while (nextUpdate < Timer::getTicks() && i < MAX_FRAMESKIP)
-                       {
-                               totalTime += timestep;
-                               update(totalTime, timestep);    // 3. update state
-
-                               nextUpdate += timestep;
-                               ++i;
-                       }
-
-                       if (nextDraw < (ticks = Timer::getTicks()))
-                       {
-                               draw((ticks + timestep - nextUpdate) * inverseTimestep);
-                               video->swap();                                  // 4. draw state
-
-                               nextDraw += framerate;
-                               ++frameCount;
-
-                               if (nextSecond < Timer::getTicks())
-                               {
-                                       mFps = frameCount;
-                                       frameCount = 0;
-
-                                       if (mShowFps) logInfo << mFps << " fps" << std::endl;
-
-                                       nextSecond += SCALAR(1.0);
-                               }
-                       }
-
-                       ticks = Timer::getTicks();                      // 5. yield timeslice
-                       if (ticks < nextUpdate && ticks < nextDraw) Timer::sleep(0.0);
-               }
-               while (!mStack.empty());
-
-               mDispatch.dispatch("engine.stopping");
-       }
-
-
-       void dispatchEvents()
-       {
-               SDL_Event event;
-
-               while (FE_PollEvent(&event) == 1)
-               {
-                       switch (event.type)
-                       {
-                               case SDL_KEYDOWN:
-                                       if (event.key.keysym.sym == SDLK_ESCAPE &&
-                                                       (SDL_GetModState() & KMOD_CTRL) )
-                                       {
-                                               // emergency escape
-                                               logWarning("escape forced");
-                                               exit(1);
-                                       }
-                                       break;
-
-                               case SDL_VIDEORESIZE:
-                                       video->resize(event.resize.w, event.resize.h);
-                                       break;
-                       }
-
-                       handleEvent(event);
-               }
-       }
-
-
-       void update(Scalar t, Scalar dt)
-       {
-               for (mStackIt = mStack.begin(); mStackIt != mStack.end();
-                               ++mStackIt)
-               {
-                       (*mStackIt)->update(t, dt);
-               }
-       }
-
-       void draw(Scalar alpha)
-       {
-               // FIXME - this will crash if the layer being drawn pops itself
-               std::list<LayerP>::reverse_iterator it;
-               for (it = mStack.rbegin(); it != mStack.rend(); ++it)
-               {
-                       (*it)->draw(alpha);
-               }
-       }
-
-       void handleEvent(const Event& event)
-       {
-               for (mStackIt = mStack.begin(); mStackIt != mStack.end();
-                               ++mStackIt)
-               {
-                       if ((*mStackIt)->handleEvent(event)) break;
-               }
-       }
-
-
-       void push(LayerP layer)
-       {
-               ASSERT(layer && "cannot push null layer");
-               mStack.push_front(layer);
-               logInfo << "stack: " << mStack.size()
-                               << " [pushed " << layer.get() << "]" << std::endl;
-               layer->addedToCore();
-       }
-
-       LayerP pop()
-       {
-               bool fixIt = false;
-               if (mStack.begin() == mStackIt) fixIt = true;
-
-               LayerP layer = mStack.front();
-               mStack.pop_front();
-               logInfo << "stack: " << mStack.size()
-                               << " [popped " << layer.get() << "]" << std::endl;
-               layer->removedFromCore();
-
-               if (fixIt) mStackIt = --mStack.begin();
-
-               return layer;
-       }
-
-       LayerP pop(Layer* layer)
-       {
-               bool fixIt = false;
-
-               std::list<LayerP> layers;
-
-               std::list<LayerP>::iterator it;
-               for (it = mStack.begin(); it != mStack.end(); ++it)
-               {
-                       layers.push_back(*it);
-
-                       if (it == mStackIt) fixIt = true;
-
-                       if ((*it).get() == layer)
-                       {
-                               ++it;
-                               mStack.erase(mStack.begin(), it);
-
-                               for (it = layers.begin(); it != layers.end(); ++it)
-                               {
-                                       (*it)->removedFromCore();
-                                       logInfo << "stack: " << mStack.size()
-                                                       << " [popped " << (*it).get() << "]"
-                                                       << std::endl;
-                               }
-
-                               if (fixIt) mStackIt = --mStack.begin();
-
-                               return layers.back();
-                       }
-               }
-
-               return LayerP();
-       }
-
-       void clear()
-       {
-               mStack.clear();
-               mStackIt = mStack.begin();
-               logInfo("stack: 0 [cleared]");
-       }
-
-
-       Error                                           mError;
-
-       Dispatch                                        mDispatch;
-
-       std::list<LayerP>                       mStack;
-       std::list<LayerP>::iterator     mStackIt;
-
-       Scalar                                          mTimestep;
-       Scalar                                          mFramerate;
-
-       int                                                     mFps;
-       bool                                            mShowFps;
-};
-
-
-Core::Core() :
-       // pass through
-       mImpl(new Core::Impl) {}
-
-
-void Core::init()
-{
-       // pass through
-       mImpl->init();
-}
-
-
-int Core::getFps() const
-{
-       return mImpl->mFps;
-}
-
-
-void Core::push(LayerP layer)
-{
-       // pass through
-       mImpl->push(layer);
-}
-
-LayerP Core::pop()
-{
-       // pass through
-       return mImpl->pop();
-}
-
-LayerP Core::pop(Layer* layer)
-{
-       // pass through
-       return mImpl->pop(layer);
-}
-
-void Core::clear()
-{
-       // pass through
-       mImpl->clear();
-}
-
-int Core::getSize() const
-{
-       return mImpl->mStack.size();
-}
-
-
-void Core::run()
-{
-       // pass through
-       return mImpl->run();
-}
-
-
-Dispatch::Handler Core::addHandler(const std::string& event,
-                                                                  const Dispatch::Function& callback)
-{
-       return mImpl->mDispatch.addHandler(event, callback);
-}
-
-Dispatch::Handler Core::addHandler(const std::string& event,
-                                                                  const Dispatch::Function& callback,
-                                                                  Dispatch::Handler handler)
-{
-       return mImpl->mDispatch.addHandler(event, callback, handler);
-}
-
-void Core::dispatch(const std::string& event,
-                                       const Dispatch::Message* message)
-{
-       mImpl->mDispatch.dispatch(event, message);
-}
-
-
-Core core;
-
-
-class Backend_;
-typedef boost::shared_ptr<Backend_> BackendP;
-
-class Backend_
-{
-public:
-
-       Backend_()
-       {
-#if defined(_WIN32) || defined(__WIN32__)
-               if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER) != 0)
-#else
-               if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_EVENTTHREAD) != 0)
-#endif
-               {
-                       const char* error = SDL_GetError();
-                       gError.init(Error::SDL_INIT, error);
-                       return; // fatal
-               }
-               else
-               {
-                       char name[128];
-                       SDL_VideoDriverName(name, sizeof(name));
-                       logInfo << "initialized SDL; using video driver `"
-                                       << name << "'" << std::endl;
-               }
-
-               if (FE_Init() != 0)
-               {
-                       const char* error = FE_GetError();
-                       gError.init(Error::FASTEVENTS_INIT, error);
-                       return; // fatal
-               }
-
-               gError.init(Error::NONE);
-       }
-
-       ~Backend_()
-       {
-               FE_Quit();
-               SDL_Quit();
-       }
-
-       static void retain()
-       {
-               if (gRetainCount++ == 0)
-               {
-                       gInstance = BackendP(new Backend_);
-               }
-       }
-
-       static void release()
-       {
-               if (--gRetainCount == 0)
-               {
-                       gInstance.reset();
-                       gError.reset();
-               }
-       }
-
-       static const Error& getError()
-       {
-               return gError;
-       }
-
-private:
-
-       static Error    gError;
-       static int              gRetainCount;
-       static BackendP gInstance;
-};
-
-Error          Backend_::gError(Error::UNINITIALIZED);
-int                    Backend_::gRetainCount = 0;
-BackendP       Backend_::gInstance;
-
-
-Backend::Backend()
-{
-       Backend_::retain();
-}
-
-Backend::~Backend()
-{
-       Backend_::release();
-}
-
-bool Backend::isInitialized()
-{
-       return getError().code() == Error::NONE;
-}
-
-const Error& Backend::getError()
-{
-       return Backend_::getError();
-}
-
-
-} // namespace Mf
-
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