]> Dogcows Code - chaz/yoink/blobdiff - src/Moof/Camera.cc
cade lab fixes
[chaz/yoink] / src / Moof / Camera.cc
index 26e24ba358fbfd7494517a66409e75c5150f8b59..8f313b7aaf7d83b15ee8a97dc8ec12562c8c40e3 100644 (file)
 
 *******************************************************************************/
 
-#include <iostream>
-#include <Moof/Camera.hh>
+#include "Camera.hh"
+#include "OpenGL.hh"
 
 
 namespace Mf {
 
 
-void Camera::setPosition(const Vector3& point)
+void Camera::setPosition(const Vector3& position)
 {
-       //position_ = point;
-       Vector3 coeff[2] = {position_, point};
-       pInterp_.init(coeff, 0.1);
+       mState.position = position;
 }
+
 void Camera::setRotation(const Quaternion& rotation)
 {
-       rotation_ = rotation;
-       //srcRotation_ = rotation_;
-       //dstRotation_ = rotation;
-       //tInterp_ = 0.0;
+       mState.orientation = rotation;
 }
 
-void Camera::update(Scalar t, Scalar dt)
+void Camera::lookAt(const Vector3& point)
 {
-       pInterp_.update(dt);
-       position_ = pInterp_.getState(0.0);
+       // FIXME this doesn't work as expected
+       cml::quaternion_rotation_aim_at(mState.orientation, mState.position, point,
+                       Vector3(0.0, 1.0, 0.0));
+}
+
 
-       //tInterp_ += dt * 10.0;
-       //rotation_ = cml::slerp(srcRotation_, dstRotation_, cml::clamp(tInterp_, 0.0, 1.0));
-       //rotation_.normalize();
+void Camera::setProjection(const Matrix4& projection)
+{
+       mProjection = projection;
+}
 
-       calculateSecondary();
+void Camera::setProjection(Scalar fovy, Scalar aspect, Scalar abutting,
+               Scalar distant)
+{
+       cml::matrix_perspective_yfov_RH(mProjection, fovy, aspect, abutting,
+                       distant, cml::z_clip_neg_one);
 }
 
 
-void Camera::lookAt(const Vector3& point)
+void Camera::uploadToGL(Scalar alpha) const
+{
+       calculate(alpha);
+
+       glMatrixMode(GL_PROJECTION);
+       glMultMatrix(mProjection.data());
+
+       glMatrixMode(GL_MODELVIEW);
+       glMultMatrix(mModelview.data());
+}
+
+void Camera::calculate(Scalar alpha) const
+{
+       State3 state = getState(alpha);
+
+       cml::matrix_rotation_quaternion(mModelview, state.orientation);
+
+       Matrix4 translate;
+       cml::matrix_translation(translate, state.position);
+
+       mModelview *= translate;
+
+       mFrustum.init(mModelview, mProjection);
+}
+
+
+void Camera::update(Scalar t, Scalar dt)
 {
-       quaternion_rotation_aim_at(rotation_, position_, point);
+       RigidBody3::update(t, dt);
 }
 
-void Camera::adjustFromInput(const Event& event)
+void Camera::draw(Scalar alpha) const
 {
+       mSphere.draw(alpha);
+}
+
+
+void Camera::handleEvent(const Event& event)
+{
+       const Scalar ds = 50.0;
+
        switch (event.type)
        {
                case SDL_KEYDOWN:
-                       if (event.key.keysym.sym == SDLK_RIGHT ||
-                                       event.key.keysym.sym == SDLK_d)
+                       if (event.key.keysym.sym == SDLK_RIGHT)
                        {
-                               Vector3 vec = position_;
-                               vec[0] -= 50.0;
-                               setPosition(vec);
+                               mState.position[0] -= ds;
                        }
-                       else if (event.key.keysym.sym == SDLK_LEFT ||
-                                       event.key.keysym.sym == SDLK_a)
+                       else if (event.key.keysym.sym == SDLK_LEFT)
                        {
-                               Vector3 vec = position_;
-                               vec[0] += 50.0;
-                               setPosition(vec);
+                               mState.position[0] += ds;
                        }
-                       else if (event.key.keysym.sym == SDLK_UP ||
-                                       event.key.keysym.sym == SDLK_w)
+                       else if (event.key.keysym.sym == SDLK_UP)
                        {
-                               Vector3 vec = position_;
-                               vec[1] -= 50.0;
-                               setPosition(vec);
+                               mState.position[1] -= ds;
                        }
-                       else if (event.key.keysym.sym == SDLK_DOWN ||
-                                       event.key.keysym.sym == SDLK_s)
+                       else if (event.key.keysym.sym == SDLK_DOWN)
                        {
-                               Vector3 vec = position_;
-                               vec[1] += 50.0;
-                               setPosition(vec);
+                               mState.position[1] += ds;
                        }
                        else if (event.key.keysym.sym == SDLK_PAGEUP)
                        {
-                               Vector3 vec = position_;
-                               vec[2] += 50.0;
-                               setPosition(vec);
+                               mState.position[2] += ds;
                        }
                        else if (event.key.keysym.sym == SDLK_PAGEDOWN)
                        {
-                               //position_[2] -= 50.0;
-                               Vector3 vec = position_;
-                               vec[2] -= 50.0;
-                               setPosition(vec);
+                               mState.position[2] -= ds;
                        }
                        break;
 
                case SDL_MOUSEMOTION:
                        {
-                       Scalar xrel = cml::rad(Scalar(event.motion.xrel) / 5.0);
-                       Scalar yrel = cml::rad(Scalar(event.motion.yrel) / 5.0);
+                               Scalar xrel = cml::rad(Scalar(event.motion.xrel) / 6.0);
+                               Scalar yrel = cml::rad(Scalar(event.motion.yrel) / 6.0);
 
-                       Quaternion rotation = rotation_;
+                               Quaternion rotation = mState.orientation;
 
-                       quaternion_rotate_about_world_x(rotation, yrel);
-                       //rotation_.normalize();
-                       quaternion_rotate_about_world_y(rotation, xrel);
-                       rotation.normalize();
+                               cml::quaternion_rotate_about_world_x(rotation, yrel);
+                               //mRotation.normalize();
+                               cml::quaternion_rotate_about_world_y(rotation, xrel);
 
-                       setRotation(rotation);
-                       break;
+                               rotation.normalize();
+                               mState.orientation = rotation;
                        }
+                       break;
 
                case SDL_MOUSEBUTTONDOWN:
                        if (event.button.button == SDL_BUTTON_WHEELUP)
                        {
-                               Vector3 vec = position_;
-                               vec[2] += 50.0;
-                               setPosition(vec);
+                               mState.position[2] -= ds;
                        }
                        else if (event.button.button == SDL_BUTTON_WHEELDOWN)
                        {
-                               Vector3 vec = position_;
-                               vec[2] -= 50.0;
-                               setPosition(vec);
+                               mState.position[2] -= ds;
                        }
                        break;
        }
-
-       calculateSecondary();
-}
-
-void Camera::calculateSecondary()
-{
-       matrix_rotation_quaternion(transformation_, rotation_);
-
-       Matrix4 translate;
-       matrix_translation(translate, position_);
-
-       //transformation_ = translate * transformation_;
-       transformation_ *= translate;
 }
 
 
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