]> Dogcows Code - chaz/yoink/blobdiff - src/Moof/Camera.cc
beginning CD implementation
[chaz/yoink] / src / Moof / Camera.cc
index cdebc7a7b735b7e681e3b28f041f576aa9166d7f..6b6cfa1ac8572a26f6d8a558177813d9a342e434 100644 (file)
@@ -26,9 +26,8 @@
 
 *******************************************************************************/
 
-#include <iostream>
-#include <Moof/Camera.hh>
-#include <Moof/OpenGL.hh>
+#include "Camera.hh"
+#include "OpenGL.hh"
 
 
 namespace Mf {
@@ -37,6 +36,7 @@ namespace Mf {
 void Camera::setPosition(const Vector3& point)
 {
        position_ = point;
+       calculateSecondary();
        //Vector3 coeff[2] = {position_, point};
        //pInterp_.init(coeff, 0.1);
 }
@@ -51,21 +51,22 @@ void Camera::setProjection(const Matrix4& projection)
        projection_ = projection;
 }
 
-void Camera::setProjection(Scalar fovy, Scalar aspect, Scalar near, Scalar far)
+void Camera::setProjection(Scalar fovy, Scalar aspect, Scalar abutting,
+               Scalar distant)
 {
-       cml::matrix_perspective_yfov_RH(projection_, fovy, aspect, near, far,
-                       cml::z_clip_neg_one);
-
+       cml::matrix_perspective_yfov_RH(projection_, fovy, aspect, abutting,
+                       distant, cml::z_clip_neg_one);
        calculateSecondary();
 }
 
 
-void Camera::uploadProjectionToGL() const
+void Camera::uploadToGL() const
 {
        glMatrixMode(GL_PROJECTION);
-       glLoadMatrix(projection_.data());
+       glMultMatrix(projection_.data());
 
        glMatrixMode(GL_MODELVIEW);
+       glMultMatrix(modelview_.data());
 }
 
 void Camera::update(Scalar t, Scalar dt)
@@ -79,37 +80,35 @@ void Camera::update(Scalar t, Scalar dt)
 
 void Camera::lookAt(const Vector3& point)
 {
-       quaternion_rotation_aim_at(rotation_, position_, point);
+       cml::quaternion_rotation_aim_at(rotation_, position_, point,
+                       Vector3(0.0, -1.0, 0.0));
+       calculateSecondary();
 }
 
-void Camera::adjustFromInput(const Event& event)
+void Camera::handleEvent(const Event& event)
 {
        switch (event.type)
        {
                case SDL_KEYDOWN:
-                       if (event.key.keysym.sym == SDLK_RIGHT ||
-                                       event.key.keysym.sym == SDLK_d)
+                       if (event.key.keysym.sym == SDLK_RIGHT)
                        {
                                Vector3 vec = position_;
                                vec[0] -= 50.0;
                                setPosition(vec);
                        }
-                       else if (event.key.keysym.sym == SDLK_LEFT ||
-                                       event.key.keysym.sym == SDLK_a)
+                       else if (event.key.keysym.sym == SDLK_LEFT)
                        {
                                Vector3 vec = position_;
                                vec[0] += 50.0;
                                setPosition(vec);
                        }
-                       else if (event.key.keysym.sym == SDLK_UP ||
-                                       event.key.keysym.sym == SDLK_w)
+                       else if (event.key.keysym.sym == SDLK_UP)
                        {
                                Vector3 vec = position_;
                                vec[1] -= 50.0;
                                setPosition(vec);
                        }
-                       else if (event.key.keysym.sym == SDLK_DOWN ||
-                                       event.key.keysym.sym == SDLK_s)
+                       else if (event.key.keysym.sym == SDLK_DOWN)
                        {
                                Vector3 vec = position_;
                                vec[1] += 50.0;
@@ -123,7 +122,6 @@ void Camera::adjustFromInput(const Event& event)
                        }
                        else if (event.key.keysym.sym == SDLK_PAGEDOWN)
                        {
-                               //position_[2] -= 50.0;
                                Vector3 vec = position_;
                                vec[2] -= 50.0;
                                setPosition(vec);
@@ -137,9 +135,9 @@ void Camera::adjustFromInput(const Event& event)
 
                        Quaternion rotation = rotation_;
 
-                       quaternion_rotate_about_world_x(rotation, yrel);
+                       cml::quaternion_rotate_about_world_x(rotation, yrel);
                        //rotation_.normalize();
-                       quaternion_rotate_about_world_y(rotation, xrel);
+                       cml::quaternion_rotate_about_world_y(rotation, xrel);
                        rotation.normalize();
 
                        setRotation(rotation);
@@ -167,13 +165,14 @@ void Camera::adjustFromInput(const Event& event)
 
 void Camera::calculateSecondary()
 {
-       matrix_rotation_quaternion(modelview_, rotation_);
+       cml::matrix_rotation_quaternion(modelview_, rotation_);
 
        Matrix4 translate;
-       matrix_translation(translate, position_);
+       cml::matrix_translation(translate, position_);
 
-       //modelview_ = translate * modelview_;
+       //modelview_.transpose();
        modelview_ *= translate;
+       //modelview_ = translate * modelview_;
 
        frustum_.init(modelview_, projection_);
 }
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