--- /dev/null
+
+/*******************************************************************************
+
+ Copyright (c) 2009, Charles McGarvey
+ All rights reserved.
+
+ Redistribution and use in source and binary forms, with or without
+ modification, are permitted provided that the following conditions are met:
+
+ * Redistributions of source code must retain the above copyright notice,
+ this list of conditions and the following disclaimer.
+ * Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
+ FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
+ DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
+ SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
+ CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
+ OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+*******************************************************************************/
+
+#include <iostream>
+#include <Moof/Camera.hh>
+
+
+namespace Mf {
+
+
+void Camera::setPosition(const Vector3& point)
+{
+ //position_ = point;
+ Vector3 coeff[2] = {position_, point};
+ pInterp_.init(coeff, 0.1);
+}
+void Camera::setRotation(const Quaternion& rotation)
+{
+ rotation_ = rotation;
+ //srcRotation_ = rotation_;
+ //dstRotation_ = rotation;
+ //tInterp_ = 0.0;
+}
+
+void Camera::update(Scalar t, Scalar dt)
+{
+ pInterp_.update(dt);
+ position_ = pInterp_.getState(0.0);
+
+ //tInterp_ += dt * 10.0;
+ //rotation_ = cml::slerp(srcRotation_, dstRotation_, cml::clamp(tInterp_, 0.0, 1.0));
+ //rotation_.normalize();
+
+ calculateSecondary();
+}
+
+
+void Camera::lookAt(const Vector3& point)
+{
+ quaternion_rotation_aim_at(rotation_, position_, point);
+}
+
+void Camera::adjustFromInput(const Event& event)
+{
+ switch (event.type)
+ {
+ case SDL_KEYDOWN:
+ if (event.key.keysym.sym == SDLK_RIGHT ||
+ event.key.keysym.sym == SDLK_d)
+ {
+ Vector3 vec = position_;
+ vec[0] -= 50.0;
+ setPosition(vec);
+ }
+ else if (event.key.keysym.sym == SDLK_LEFT ||
+ event.key.keysym.sym == SDLK_a)
+ {
+ Vector3 vec = position_;
+ vec[0] += 50.0;
+ setPosition(vec);
+ }
+ else if (event.key.keysym.sym == SDLK_UP ||
+ event.key.keysym.sym == SDLK_w)
+ {
+ Vector3 vec = position_;
+ vec[1] -= 50.0;
+ setPosition(vec);
+ }
+ else if (event.key.keysym.sym == SDLK_DOWN ||
+ event.key.keysym.sym == SDLK_s)
+ {
+ Vector3 vec = position_;
+ vec[1] += 50.0;
+ setPosition(vec);
+ }
+ else if (event.key.keysym.sym == SDLK_PAGEUP)
+ {
+ Vector3 vec = position_;
+ vec[2] += 50.0;
+ setPosition(vec);
+ }
+ else if (event.key.keysym.sym == SDLK_PAGEDOWN)
+ {
+ //position_[2] -= 50.0;
+ Vector3 vec = position_;
+ vec[2] -= 50.0;
+ setPosition(vec);
+ }
+ break;
+
+ case SDL_MOUSEMOTION:
+ {
+ Scalar xrel = cml::rad(Scalar(event.motion.xrel) / 5.0);
+ Scalar yrel = cml::rad(Scalar(event.motion.yrel) / 5.0);
+
+ Quaternion rotation = rotation_;
+
+ quaternion_rotate_about_world_x(rotation, yrel);
+ //rotation_.normalize();
+ quaternion_rotate_about_world_y(rotation, xrel);
+ rotation.normalize();
+
+ setRotation(rotation);
+ break;
+ }
+
+ case SDL_MOUSEBUTTONDOWN:
+ if (event.button.button == SDL_BUTTON_WHEELUP)
+ {
+ Vector3 vec = position_;
+ vec[2] += 50.0;
+ setPosition(vec);
+ }
+ else if (event.button.button == SDL_BUTTON_WHEELDOWN)
+ {
+ Vector3 vec = position_;
+ vec[2] -= 50.0;
+ setPosition(vec);
+ }
+ break;
+ }
+
+ calculateSecondary();
+}
+
+void Camera::calculateSecondary()
+{
+ matrix_rotation_quaternion(transformation_, rotation_);
+
+ Matrix4 translate;
+ matrix_translation(translate, position_);
+
+ //transformation_ = translate * transformation_;
+ transformation_ *= translate;
+}
+
+
+} // namespace Mf
+
+/** vim: set ts=4 sw=4 tw=80: *************************************************/
+