]> Dogcows Code - chaz/yoink/blobdiff - src/Moof/Camera.cc
the massive refactoring effort
[chaz/yoink] / src / Moof / Camera.cc
diff --git a/src/Moof/Camera.cc b/src/Moof/Camera.cc
deleted file mode 100644 (file)
index d7f1fe2..0000000
+++ /dev/null
@@ -1,152 +0,0 @@
-
-/*]  Copyright (c) 2009-2010, Charles McGarvey  [**************************
-**]  All rights reserved.
-*
-* vi:ts=4 sw=4 tw=75
-*
-* Distributable under the terms and conditions of the 2-clause BSD license;
-* see the file COPYING for a complete text of the license.
-*
-**************************************************************************/
-
-#include "Camera.hh"
-#include "OpenGL.hh"
-
-
-namespace Mf {
-
-
-void Camera::setPosition(const Vector3& position)
-{
-       mState.position = position;
-}
-
-void Camera::setRotation(const Quaternion& rotation)
-{
-       mState.orientation = rotation;
-}
-
-void Camera::lookAt(const Vector3& point)
-{
-       // FIXME this doesn't work as expected
-       cml::quaternion_rotation_aim_at(mState.orientation,
-                                                                       mState.position, point,
-                                                                       Vector3(0.0, 1.0, 0.0));
-}
-
-
-void Camera::setProjection(const Matrix4& projection)
-{
-       mProjection = projection;
-}
-
-void Camera::setProjection(Scalar fovy, Scalar aspect, Scalar abutting,
-                                                  Scalar distant)
-{
-       cml::matrix_perspective_yfov_RH(mProjection, fovy, aspect, abutting,
-                                                                       distant, cml::z_clip_neg_one);
-}
-
-
-void Camera::uploadToGL(Scalar alpha) const
-{
-       calculate(alpha);
-
-       glMatrixMode(GL_PROJECTION);
-       glMultMatrix(mProjection.data());
-
-       glMatrixMode(GL_MODELVIEW);
-       glMultMatrix(mModelview.data());
-}
-
-void Camera::calculate(Scalar alpha) const
-{
-       State3 state = getState(alpha);
-
-       cml::matrix_rotation_quaternion(mModelview, state.orientation);
-
-       Matrix4 translate;
-       cml::matrix_translation(translate, state.position);
-
-       mModelview *= translate;
-
-       mFrustum.init(mModelview, mProjection);
-}
-
-
-void Camera::update(Scalar t, Scalar dt)
-{
-       RigidBody3::update(t, dt);
-}
-
-void Camera::draw(Scalar alpha) const
-{
-       mSphere.draw(alpha);
-}
-
-
-void Camera::handleEvent(const Event& event)
-{
-       const Scalar ds = 50.0;
-
-       switch (event.type)
-       {
-               case SDL_KEYDOWN:
-                       if (event.key.keysym.sym == SDLK_RIGHT)
-                       {
-                               mState.position[0] -= ds;
-                       }
-                       else if (event.key.keysym.sym == SDLK_LEFT)
-                       {
-                               mState.position[0] += ds;
-                       }
-                       else if (event.key.keysym.sym == SDLK_UP)
-                       {
-                               mState.position[1] -= ds;
-                       }
-                       else if (event.key.keysym.sym == SDLK_DOWN)
-                       {
-                               mState.position[1] += ds;
-                       }
-                       else if (event.key.keysym.sym == SDLK_PAGEUP)
-                       {
-                               mState.position[2] += ds;
-                       }
-                       else if (event.key.keysym.sym == SDLK_PAGEDOWN)
-                       {
-                               mState.position[2] -= ds;
-                       }
-                       break;
-
-               case SDL_MOUSEMOTION:
-                       {
-                               Scalar xrel = cml::rad(Scalar(event.motion.xrel) / 6.0);
-                               Scalar yrel = cml::rad(Scalar(event.motion.yrel) / 6.0);
-
-                               Quaternion rotation = mState.orientation;
-
-                               cml::quaternion_rotate_about_world_x(rotation, yrel);
-                               //mRotation.normalize();
-                               cml::quaternion_rotate_about_world_y(rotation, xrel);
-
-                               rotation.normalize();
-                               mState.orientation = rotation;
-                       }
-                       break;
-
-               case SDL_MOUSEBUTTONDOWN:
-                       if (event.button.button == SDL_BUTTON_WHEELUP)
-                       {
-                               mState.position[2] -= ds;
-                       }
-                       else if (event.button.button == SDL_BUTTON_WHEELDOWN)
-                       {
-                               mState.position[2] -= ds;
-                       }
-                       break;
-       }
-}
-
-
-} // namespace Mf
-
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