]> Dogcows Code - chaz/yoink/blobdiff - src/Moof/Aabb.hh
revamped scene drawing in preparation for octree
[chaz/yoink] / src / Moof / Aabb.hh
index f66fb24fe6595f60d76a25f9498d38596aabe6c4..f51531a49d49db13e1fd3f87b77510c59ed747c4 100644 (file)
@@ -1,5 +1,5 @@
 
-/******************************************************************************
+/*******************************************************************************
 
  Copyright (c) 2009, Charles McGarvey
  All rights reserved.
  OR  TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
  OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 
-******************************************************************************/
+*******************************************************************************/
 
 #ifndef _MOOF_AABB_HH_
 #define _MOOF_AABB_HH_
 
+#include <Moof/Cullable.hh>
+#include <Moof/Drawable.hh>
 #include <Moof/Math.hh>
 
 
@@ -39,21 +41,71 @@ namespace Mf {
  * Axis-aligned Bounding Box
  */
 
-struct Aabb
+struct Aabb : public Cullable, public Drawable
 {
-       Aabb() {}
+       Vector3 min;
+       Vector3 max;
 
-       Aabb(const Vector3& minPoint, const Vector3& maxPoint) :
-               min(minPoint),
-               max(maxPoint) {}
 
-       Aabb (Scalar minX, Scalar minY, Scalar minZ,
-                       Scalar maxX, Scalar maxY, Scalar maxZ) :
-               min(minX, minY, minZ),
-               max(maxX, maxY, maxZ) {}
+       Aabb() {}
 
-       Vector3 min;
-       Vector3 max;
+       Aabb(const Vector3& a, const Vector3& b)
+       {
+               init(a, b);
+       }
+
+       Aabb(Scalar ax, Scalar ay, Scalar az,
+                       Scalar bx, Scalar by, Scalar bz)
+       {
+               Vector3 a(ax, ay, az);
+               Vector3 b(bx, by, bz);
+
+               init(a, b);
+       }
+
+       inline void init(const Vector3& a, const Vector3& b)
+       {
+               if (a[0] < b[0])
+               {
+                       min[0] = a[0];
+                       max[0] = b[0];
+               }
+               else
+               {
+                       min[0] = b[0];
+                       max[0] = a[0];
+               }
+               if (a[1] < b[1])
+               {
+                       min[1] = a[1];
+                       max[1] = b[1];
+               }
+               else
+               {
+                       min[1] = b[1];
+                       max[1] = a[1];
+               }
+               if (a[2] < b[2])
+               {
+                       min[2] = a[2];
+                       max[2] = b[2];
+               }
+               else
+               {
+                       min[2] = b[2];
+                       max[2] = a[2];
+               }
+       }
+
+       inline Vector3 getCenter() const
+       {
+               return Vector3((min[0] + max[0]) / 2.0,
+                                          (min[1] + max[1]) / 2.0,
+                                          (min[2] + max[2]) / 2.0);
+       }
+
+       void draw(Scalar alpha = 0.0) const;
+       bool isVisible(const Camera& cam) const;
 };
 
 
This page took 0.019557 seconds and 4 git commands to generate.