*******************************************************************************/
#include "Aabb.hh"
-#include "Camera.hh"
+#include "Frustum.hh"
#include "OpenGL.hh"
#include "Texture.hh"
octant.init(Vector3(min[0], min[1], mid[2]),
Vector3(mid[0], mid[1], max[2]));
break;
+
case 1:
octant.init(Vector3(mid[0], min[1], mid[2]),
Vector3(max[0], mid[1], max[2]));
break;
+
case 2:
octant.init(mid, max);
break;
+
case 3:
octant.init(Vector3(min[0], mid[1], mid[2]),
Vector3(mid[0], max[1], max[2]));
break;
+
case 4:
octant.init(min, mid);
break;
+
case 5:
octant.init(Vector3(mid[0], min[1], min[2]),
Vector3(max[0], mid[1], mid[2]));
break;
+
case 6:
octant.init(Vector3(mid[0], mid[1], min[2]),
Vector3(max[0], max[1], mid[2]));
break;
+
case 7:
octant.init(Vector3(min[0], mid[1], min[2]),
Vector3(mid[0], max[1], mid[2]));
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
}
-bool Aabb::isVisible(const Camera& cam) const
+bool Aabb::isVisible(const Frustum& frustum) const
{
- return cam.getFrustum().contains(*this);
+ return frustum.contains(*this);
}