//Mf::Scalar coeff[] = {0.0, 1.0};
//Mf::Lerp interp(coeff, 0.25);
//Mf::Scalar coeff[] = {0.0, 1.0};
//Mf::Lerp interp(coeff, 0.25);
//Mf::Transition<Mf::Lerp>::alloc(gameLayer, Mf::LayerP(), interp);
//engine->push(transition);
//engine->push(GameLayer::alloc());
//Mf::Transition<Mf::Lerp>::alloc(gameLayer, Mf::LayerP(), interp);
//engine->push(transition);
//engine->push(GameLayer::alloc());
video.toggleCursorGrab();
video.toggleCursorVisible();
}
else if (event.key.keysym.sym == SDLK_y)
{
video.toggleCursorGrab();
video.toggleCursorVisible();
}
else if (event.key.keysym.sym == SDLK_y)
{