*******************************************************************************/
-#include <cstdlib> // getenv
-#include <cstring>
+#include <cstdlib> // atexit, getenv
#include <iostream>
#include <string>
#include <Moof/Log.hh>
#include <Moof/OpenGL.hh>
#include <Moof/Resource.hh>
+#include <Moof/Transition.hh>
#include <Moof/Video.hh>
#include "GameLayer.hh"
#include "MainLayer.hh"
+#include "TitleLayer.hh"
#if HAVE_CONFIG_H
#include "config.h"
#endif
+#include "version.h"
MainLayer::MainLayer()
void MainLayer::pushed(Mf::Engine& e)
{
engine = &e;
- engine->pushLayer(GameLayer::alloc());
+
+ //Mf::Scalar coeff[] = {0.0, 1.0};
+ //Mf::Lerp interp(coeff, 0.25);
+
+ //Mf::LayerP gameLayer = GameLayer::alloc();
+ //Mf::Transition<Mf::Lerp>::Ptr transition =
+ //Mf::Transition<Mf::Lerp>::alloc(gameLayer, Mf::LayerP(), interp);
+ //engine->push(transition);
+ //engine->push(GameLayer::alloc());
+ engine->push(TitleLayer::alloc());
}
void MainLayer::draw(Mf::Scalar alpha) const
{
- glClear(GL_DEPTH_BUFFER_BIT);
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
}
bool MainLayer::handleEvent(const Mf::Event& event)
case SDL_KEYDOWN:
if (event.key.keysym.sym == SDLK_ESCAPE)
{
- engine->clearLayers();
+ quit();
}
else if (event.key.keysym.sym == SDLK_f)
{
}
else if (event.key.keysym.sym == SDLK_y)
{
- engine->pushLayer(GameLayer::alloc());
+ engine->push(GameLayer::alloc());
}
break;
+ case SDL_VIDEORESIZE:
+ glViewport(0, 0, event.resize.w, event.resize.h);
+ break;
+
case SDL_QUIT:
- engine->clearLayers();
+ quit();
break;
}
return false;
}
+void MainLayer::quit()
+{
+#if NDEBUG
+ // we don't really need to unwind the stack and shut everything down because
+ // the operating system will take care of cleaning up
+ exit(0);
+#else
+ engine->clear();
+#endif
+}
+
void MainLayer::setupGL()
{
glEnable(GL_TEXTURE_2D);
-
- //glEnable(GL_CULL_FACE);
glEnable(GL_DEPTH_TEST);
+ glEnable(GL_LINE_SMOOTH);
+ glEnable(GL_POLYGON_SMOOTH);
glShadeModel(GL_SMOOTH);
- //glEnable(GL_POLYGON_SMOOTH);
- //int texSize;
- //glGetIntegerv(GL_MAX_TEXTURE_SIZE, &texSize);
- //std::cout << "texture size: " << texSize << std::endl;
-
//glEnable(GL_BLEND);
//glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glEnable(GL_ALPHA_TEST);
glAlphaFunc(GL_GREATER, 0.0);
- glClearColor(1.0, 0.0, 0.0, 1.0);
+ glClearColor(0.0, 0.0, 0.0, 1.0);
- //glMatrixMode(GL_PROJECTION);
- //glLoadIdentity();
- //gluPerspective(60.0, 1.33333, 1.0, 2500.0);
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ gluPerspective(60.0, 1.33333, 1.0, 2500.0);
- //glMatrixMode(GL_MODELVIEW);
-
- //glLineWidth(10.0f);
+ glMatrixMode(GL_MODELVIEW);
}
void MainLayer::contextRecreated(const Mf::Notification* note)
void printUsage()
{
- std::cout << "Usage: "PACKAGE" [-h|--help] [OPTION=VALUE]..." << std::endl
+ std::cout << "Usage: "PACKAGE" [-h|--help] [-i|--info] [OPTION=VALUE]..." << std::endl
<< "The alien-smashing action game." << std::endl
<< std::endl
<< "Options:" << std::endl
<< " -h, --help" << std::endl
<< " show this help and exit" << std::endl
+ << " -i, --info" << std::endl
+ << " show version and build information" << std::endl
<< " detail=1|2|3" << std::endl
<< " the level of detail of game scenes" << std::endl
<< " fullscreen=true|false" << std::endl
<< "See documentation for more options." << std::endl;
}
+void printInfo()
+{
+ std::cout << PACKAGE_STRING << std::endl
+#ifdef __DATE__
+ << "When compiled: "__DATE__" "__TIME__ << std::endl
+#endif
+ << "Compiler: "COMPILER_STRING << std::endl
+ << "Asset directory: "YOINK_DATADIR << std::endl
+ << "Build options: "
+#ifdef NDEBUG
+ << "-"
+#endif
+ << "debug "
+#ifndef USE_DOUBLE_PRECISION
+ << "-"
+#endif
+ << "double "
+#ifndef PROFILING_ENABLED
+ << "-"
+#endif
+ << "profile "
+ << std::endl;
+#if !defined (_WIN32) && !defined(__WIN32__)
+ system("uname -a");
+#endif
+}
+
+void goodbye()
+{
+ std::cout << std::endl << "Goodbye..." << std::endl << std::endl;
+}
+
+
+
int main(int argc, char* argv[])
{
- if (argc > 1 &&
- (strcmp(argv[1], "-h") == 0 || strcmp(argv[1], "--help") == 0))
+ if (argc > 1)
{
- printUsage();
- return 0;
+ std::string arg(argv[1]);
+ if (arg == "-h" || arg == "--help")
+ {
+ printUsage();
+ return 0;
+ }
+ else if (arg == "-i" || arg == "--info")
+ {
+ printInfo();
+ return 0;
+ }
}
std::cout << std::endl << PACKAGE_STRING << std::endl
<< "Send patches and bug reports to <"
PACKAGE_BUGREPORT << ">." << std::endl << std::endl;
+ atexit(goodbye);
+
#if YOINK_LOGLEVEL >= 4
Mf::setLogLevel(Mf::LOG_DEBUG);
try
{
Mf::Engine app(argc, argv, PACKAGE_STRING, iconFile, configFiles);
- app.pushLayer(MainLayer::alloc());
+ app.push(MainLayer::alloc());
app.run();
}
throw e;
}
- std::cout << std::endl << "Goodbye..." << std::endl << std::endl;
return 0;
}