- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- gluPerspective(60.0, 1.33333, 1.0, 2500.0);
+ //glMatrixMode(GL_PROJECTION);
+ //glLoadIdentity();
+ //Mf::Scalar ratio = Mf::engine.getVideo()->getWidth() /
+ //Mf::engine.getVideo()->getHeight();
+ //gluPerspective(60.0, ratio, 1.0, 250.0);