]> Dogcows Code - chaz/yoink/blobdiff - src/MainLayer.cc
new level-based controllers
[chaz/yoink] / src / MainLayer.cc
diff --git a/src/MainLayer.cc b/src/MainLayer.cc
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+
+/*******************************************************************************
+
+ Copyright (c) 2009, Charles McGarvey
+ All rights reserved.
+ Redistribution   and   use  in  source  and  binary  forms,  with  or  without
+ modification, are permitted provided that the following conditions are met:
+   * Redistributions  of  source  code  must retain the above copyright notice,
+     this list of conditions and the following disclaimer.
+   * Redistributions  in binary form must reproduce the above copyright notice,
+     this  list of conditions and the following disclaimer in the documentation
+     and/or other materials provided with the distribution.
+ THIS  SOFTWARE  IS  PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ AND  ANY  EXPRESS  OR  IMPLIED  WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ DISCLAIMED.  IN  NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
+ FOR  ANY  DIRECT,  INDIRECT,  INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
+ DAMAGES  (INCLUDING,  BUT  NOT  LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
+ SERVICES;  LOSS  OF  USE,  DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
+ CAUSED  AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
+ OR  TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+*******************************************************************************/
+
+#include <cstdlib>             // getenv
+#include <cstring>
+#include <iostream>
+#include <string>
+
+#include <Moof/Dispatcher.hh>
+#include <Moof/Exception.hh>
+#include <Moof/Log.hh>
+#include <Moof/OpenGL.hh>
+#include <Moof/Resource.hh>
+#include <Moof/Video.hh>
+
+#include "GameLayer.hh"
+#include "MainLayer.hh"
+
+#if HAVE_CONFIG_H
+#include "config.h"
+#endif
+
+
+MainLayer::MainLayer()
+{
+       Mf::dispatcher::addHandler("video.context_recreated",
+                       boost::bind(&MainLayer::contextRecreated, this, _1), this);
+       setupGL();
+}
+
+MainLayer::~MainLayer()
+{
+       Mf::dispatcher::removeHandler(this);
+}
+
+
+void MainLayer::pushed(Mf::Engine& e)
+{
+       engine = &e;
+       engine->pushLayer(GameLayer::alloc());
+}
+
+
+void MainLayer::draw(Mf::Scalar alpha) const
+{
+       glClear(GL_DEPTH_BUFFER_BIT);
+}
+
+bool MainLayer::handleEvent(const Mf::Event& event)
+{
+       switch (event.type)
+       {
+               case SDL_KEYDOWN:
+                       if (event.key.keysym.sym == SDLK_ESCAPE)
+                       {
+                               engine->clearLayers();
+                       }
+                       else if (event.key.keysym.sym == SDLK_f)
+                       {
+                               engine->getVideo().toggleFull();
+                       }
+                       else if (event.key.keysym.sym == SDLK_l)
+                       {
+                               Mf::Video& video = engine->getVideo();
+                               video.toggleCursorGrab();
+                               video.toggleCursorVisible();
+                       }
+                       else if (event.key.keysym.sym == SDLK_y)
+                       {
+                               engine->pushLayer(GameLayer::alloc());
+                       }
+                       break;
+
+               case SDL_QUIT:
+                       engine->clearLayers();
+                       break;
+       }
+
+       return false;
+}
+
+
+void MainLayer::setupGL()
+{
+       glEnable(GL_TEXTURE_2D);
+
+       //glEnable(GL_CULL_FACE);
+       glEnable(GL_DEPTH_TEST);
+
+       glShadeModel(GL_SMOOTH);
+       //glEnable(GL_POLYGON_SMOOTH);
+
+       //int texSize;
+       //glGetIntegerv(GL_MAX_TEXTURE_SIZE, &texSize);
+       //std::cout << "texture size: " << texSize << std::endl;
+       
+       //glEnable(GL_BLEND);
+       //glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+       glEnable(GL_ALPHA_TEST);
+       glAlphaFunc(GL_GREATER, 0.0);
+
+       glClearColor(1.0, 0.0, 0.0, 1.0);
+
+       //glMatrixMode(GL_PROJECTION);
+       //glLoadIdentity();
+       //gluPerspective(60.0, 1.33333, 1.0, 2500.0);
+
+       //glMatrixMode(GL_MODELVIEW);
+       
+       //glLineWidth(10.0f);
+}
+
+void MainLayer::contextRecreated(const Mf::Notification* note)
+{
+       // whenever the context is destroyed and a new one created, it probably
+       // won't contain our state so we need to set that up again
+       setupGL();
+}
+
+
+
+void printUsage()
+{
+       std::cout << "Usage: "PACKAGE" [-h|--help] [OPTION=VALUE]..." << std::endl
+                         << "The alien-smashing action game." << std::endl
+                         << std::endl
+                         << "Options:" << std::endl
+                         << "  -h, --help" << std::endl
+                         << "      show this help and exit" << std::endl
+                         << "  detail=1|2|3" << std::endl
+                         << "      the level of detail of game scenes" << std::endl
+                         << "  fullscreen=true|false" << std::endl
+                         << "      if true, uses the entire display" << std::endl
+                         << "  maxfps=num" << std::endl
+                         << "      the maximum number of frames per second" << std::endl
+                         << std::endl
+                         << "See documentation for more options." << std::endl;
+}
+
+int main(int argc, char* argv[])
+{
+       if (argc > 1 &&
+                       (strcmp(argv[1], "-h") == 0 || strcmp(argv[1], "--help") == 0))
+       {
+               printUsage();
+               return 0;
+       }
+
+       std::cout << std::endl << PACKAGE_STRING << std::endl
+                         << "Compiled " << __TIME__ " " __DATE__ << std::endl
+                         << "Send patches and bug reports to <"
+                         PACKAGE_BUGREPORT << ">." << std::endl << std::endl;
+
+
+#if            YOINK_LOGLEVEL >= 4
+       Mf::setLogLevel(Mf::LOG_DEBUG);
+#elif  YOINK_LOGLEVEL >= 3
+       Mf::setLogLevel(Mf::LOG_INFO);
+#elif  YOINK_LOGLEVEL >= 2
+       Mf::setLogLevel(Mf::LOG_SCRIPT);
+#elif  YOINK_LOGLEVEL >= 1
+       Mf::setLogLevel(Mf::LOG_ERROR);
+#elif  YOINK_LOGLEVEL
+       Mf::setLogLevel(Mf::LOG_NONE);
+#endif
+
+
+       // Add search paths; they should be searched in this order:
+       // 1. YOINK_DATADIR (environment)
+       // 2. YOINK_DATADIR (configure)
+
+       char* dataDir = getenv("YOINK_DATADIR");
+       if (dataDir)
+       {
+               Mf::Resource::addSearchPath(dataDir);
+       }
+
+       Mf::Resource::addSearchPath(YOINK_DATADIR);
+
+       std::string iconFile = Mf::Resource::getPath("yoink.png");
+
+
+       // Build the list of config files to search for, in this order:
+       // 1. YOINK_DATADIR/yoinkrc
+       // 2. /etc/yoinkrc
+       // 3. $HOME/.yoinkrc
+       // 4. YOINKRC (environment)
+
+       std::string configFiles;
+
+       configFiles += Mf::Resource::getPath("yoinkrc");
+       configFiles += ":/etc/yoinkrc:$HOME/.yoinkrc";
+
+       char* configFile = getenv("YOINKRC");
+       if (configFile)
+       {
+               configFiles += ":";
+               configFiles += configFile;
+       }
+
+
+       try
+       {
+               Mf::Engine app(argc, argv, PACKAGE_STRING, iconFile, configFiles);
+               app.pushLayer(MainLayer::alloc());
+
+               app.run();
+       }
+       catch (Mf::Exception e)
+       {
+               Mf::logError("unhandled exception: <<%s>>", e.what());
+               Mf::logInfo("it's time to crash now :-(");
+               throw e;
+       }
+
+       std::cout << std::endl << "Goodbye..." << std::endl << std::endl;
+       return 0;
+}
+
+
+/** vim: set ts=4 sw=4 tw=80: *************************************************/
+
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