--- /dev/null
+
+/*******************************************************************************
+
+ Copyright (c) 2009, Charles McGarvey
+ All rights reserved.
+
+ Redistribution and use in source and binary forms, with or without
+ modification, are permitted provided that the following conditions are met:
+
+ * Redistributions of source code must retain the above copyright notice,
+ this list of conditions and the following disclaimer.
+ * Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
+ FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
+ DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
+ SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
+ CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
+ OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+*******************************************************************************/
+
+#include <cstdlib> // getenv
+#include <cstring>
+#include <iostream>
+#include <string>
+
+#include <Moof/Dispatcher.hh>
+#include <Moof/Exception.hh>
+#include <Moof/Log.hh>
+#include <Moof/OpenGL.hh>
+#include <Moof/Resource.hh>
+#include <Moof/Video.hh>
+
+#include "GameLayer.hh"
+#include "MainLayer.hh"
+
+#if HAVE_CONFIG_H
+#include "config.h"
+#endif
+
+
+MainLayer::MainLayer()
+{
+ Mf::dispatcher::addHandler("video.context_recreated",
+ boost::bind(&MainLayer::contextRecreated, this, _1), this);
+ setupGL();
+}
+
+MainLayer::~MainLayer()
+{
+ Mf::dispatcher::removeHandler(this);
+}
+
+
+void MainLayer::pushed(Mf::Engine& e)
+{
+ engine = &e;
+ engine->pushLayer(GameLayer::alloc());
+}
+
+
+void MainLayer::draw(Mf::Scalar alpha) const
+{
+ glClear(GL_DEPTH_BUFFER_BIT);
+}
+
+bool MainLayer::handleEvent(const Mf::Event& event)
+{
+ switch (event.type)
+ {
+ case SDL_KEYDOWN:
+ if (event.key.keysym.sym == SDLK_ESCAPE)
+ {
+ engine->clearLayers();
+ }
+ else if (event.key.keysym.sym == SDLK_f)
+ {
+ engine->getVideo().toggleFull();
+ }
+ else if (event.key.keysym.sym == SDLK_l)
+ {
+ Mf::Video& video = engine->getVideo();
+ video.toggleCursorGrab();
+ video.toggleCursorVisible();
+ }
+ else if (event.key.keysym.sym == SDLK_y)
+ {
+ engine->pushLayer(GameLayer::alloc());
+ }
+ break;
+
+ case SDL_QUIT:
+ engine->clearLayers();
+ break;
+ }
+
+ return false;
+}
+
+
+void MainLayer::setupGL()
+{
+ glEnable(GL_TEXTURE_2D);
+
+ //glEnable(GL_CULL_FACE);
+ glEnable(GL_DEPTH_TEST);
+
+ glShadeModel(GL_SMOOTH);
+ //glEnable(GL_POLYGON_SMOOTH);
+
+ //int texSize;
+ //glGetIntegerv(GL_MAX_TEXTURE_SIZE, &texSize);
+ //std::cout << "texture size: " << texSize << std::endl;
+
+ //glEnable(GL_BLEND);
+ //glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ glEnable(GL_ALPHA_TEST);
+ glAlphaFunc(GL_GREATER, 0.0);
+
+ glClearColor(1.0, 0.0, 0.0, 1.0);
+
+ //glMatrixMode(GL_PROJECTION);
+ //glLoadIdentity();
+ //gluPerspective(60.0, 1.33333, 1.0, 2500.0);
+
+ //glMatrixMode(GL_MODELVIEW);
+
+ //glLineWidth(10.0f);
+}
+
+void MainLayer::contextRecreated(const Mf::Notification* note)
+{
+ // whenever the context is destroyed and a new one created, it probably
+ // won't contain our state so we need to set that up again
+ setupGL();
+}
+
+
+
+void printUsage()
+{
+ std::cout << "Usage: "PACKAGE" [-h|--help] [OPTION=VALUE]..." << std::endl
+ << "The alien-smashing action game." << std::endl
+ << std::endl
+ << "Options:" << std::endl
+ << " -h, --help" << std::endl
+ << " show this help and exit" << std::endl
+ << " detail=1|2|3" << std::endl
+ << " the level of detail of game scenes" << std::endl
+ << " fullscreen=true|false" << std::endl
+ << " if true, uses the entire display" << std::endl
+ << " maxfps=num" << std::endl
+ << " the maximum number of frames per second" << std::endl
+ << std::endl
+ << "See documentation for more options." << std::endl;
+}
+
+int main(int argc, char* argv[])
+{
+ if (argc > 1 &&
+ (strcmp(argv[1], "-h") == 0 || strcmp(argv[1], "--help") == 0))
+ {
+ printUsage();
+ return 0;
+ }
+
+ std::cout << std::endl << PACKAGE_STRING << std::endl
+ << "Compiled " << __TIME__ " " __DATE__ << std::endl
+ << "Send patches and bug reports to <"
+ PACKAGE_BUGREPORT << ">." << std::endl << std::endl;
+
+
+#if YOINK_LOGLEVEL >= 4
+ Mf::setLogLevel(Mf::LOG_DEBUG);
+#elif YOINK_LOGLEVEL >= 3
+ Mf::setLogLevel(Mf::LOG_INFO);
+#elif YOINK_LOGLEVEL >= 2
+ Mf::setLogLevel(Mf::LOG_SCRIPT);
+#elif YOINK_LOGLEVEL >= 1
+ Mf::setLogLevel(Mf::LOG_ERROR);
+#elif YOINK_LOGLEVEL
+ Mf::setLogLevel(Mf::LOG_NONE);
+#endif
+
+
+ // Add search paths; they should be searched in this order:
+ // 1. YOINK_DATADIR (environment)
+ // 2. YOINK_DATADIR (configure)
+
+ char* dataDir = getenv("YOINK_DATADIR");
+ if (dataDir)
+ {
+ Mf::Resource::addSearchPath(dataDir);
+ }
+
+ Mf::Resource::addSearchPath(YOINK_DATADIR);
+
+ std::string iconFile = Mf::Resource::getPath("yoink.png");
+
+
+ // Build the list of config files to search for, in this order:
+ // 1. YOINK_DATADIR/yoinkrc
+ // 2. /etc/yoinkrc
+ // 3. $HOME/.yoinkrc
+ // 4. YOINKRC (environment)
+
+ std::string configFiles;
+
+ configFiles += Mf::Resource::getPath("yoinkrc");
+ configFiles += ":/etc/yoinkrc:$HOME/.yoinkrc";
+
+ char* configFile = getenv("YOINKRC");
+ if (configFile)
+ {
+ configFiles += ":";
+ configFiles += configFile;
+ }
+
+
+ try
+ {
+ Mf::Engine app(argc, argv, PACKAGE_STRING, iconFile, configFiles);
+ app.pushLayer(MainLayer::alloc());
+
+ app.run();
+ }
+ catch (Mf::Exception e)
+ {
+ Mf::logError("unhandled exception: <<%s>>", e.what());
+ Mf::logInfo("it's time to crash now :-(");
+ throw e;
+ }
+
+ std::cout << std::endl << "Goodbye..." << std::endl << std::endl;
+ return 0;
+}
+
+
+/** vim: set ts=4 sw=4 tw=80: *************************************************/
+