#define _MAIN_HH_
/**
- * @file Main.hh
+ * \file Main.hh
* This is where all the fun begins.
*/
#include <boost/shared_ptr.hpp>
-#include <Moof/Dispatch.hh>
-#include <Moof/Math.hh>
-#include <Moof/View.hh>
+#include <moof/application.hh>
+#include <moof/dispatcher.hh>
+#include <moof/math.hh>
+#include <moof/timer.hh>
-namespace Mf
-{
- class Settings;
- class View;
-}
-
-
-class Main;
-typedef boost::shared_ptr<Main> MainP;
-
-class Main : public Mf::View
+class Main : public moof::application
{
public:
- Main(Mf::Settings& settings, Mf::Video& video);
+ Main(moof::settings& settings);
- void update(Mf::Scalar t, Mf::Scalar dt);
- void draw(Mf::Scalar alpha) const;
- bool handleEvent(const Mf::Event& event);
+ void update(moof::scalar t, moof::scalar dt);
+ void draw(moof::scalar alpha) const;
+ void handle_event(const moof::event& event);
- static std::string getSearchPath();
- static std::string getConfigPath();
+ static std::string search_paths();
+ static std::string config_paths();
- static void printUsage();
- static void printInfo(int argc, char* argv[]);
+ static void print_usage();
+ static void print_info(int argc, char* argv[]);
private:
/**
* Set OpenGL to a state we can know and depend on.
*/
- static void setupGL();
+ static void setup_opengl();
+
+ static void print_option(const std::string& option, bool enabled);
- Mf::Dispatch::Handle mNewContextDispatch;
+ moof::dispatcher::handle video_reloaded_;
+ moof::timer hotload_timer_;
};