#define _MAIN_HH_
/**
- * @file Main.hh
+ * \file Main.hh
* This is where all the fun begins.
*/
#include <boost/shared_ptr.hpp>
-#include <Moof/Dispatch.hh>
-#include <Moof/Layer.hh>
-#include <Moof/Math.hh>
+#include <moof/dispatcher.hh>
+#include <moof/math.hh>
+#include <moof/view.hh>
+
+
+namespace moof
+{
+ class settings;
+ class view;
+}
class Main;
typedef boost::shared_ptr<Main> MainP;
-class Main : public Mf::Layer
+class Main : public moof::view
{
public:
- Main();
-
- static MainP alloc()
- {
- return MainP(new Main);
- }
-
- void addedToCore();
+ Main(moof::settings& settings, moof::video& video);
- void update(Mf::Scalar t, Mf::Scalar dt);
- void draw(Mf::Scalar alpha) const;
- bool handleEvent(const Mf::Event& event);
+ void update(moof::scalar t, moof::scalar dt);
+ void draw(moof::scalar alpha) const;
+ bool handle_event(const moof::event& event);
static std::string getSearchPath();
static std::string getConfigPath();
* Set OpenGL to a state we can know and depend on.
*/
static void setupGL();
- static void contextCreated();
- Mf::Dispatch::Handler mDispatchHandler;
+ moof::dispatcher::handle mNewContextDispatch;
};