glEnable(GL_POLYGON_SMOOTH);
glShadeModel(GL_SMOOTH);
- //glEnable(GL_BLEND);
- //glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ glEnable(GL_BLEND);
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glEnable(GL_ALPHA_TEST);
glAlphaFunc(GL_GREATER, 0.0);
glClearColor(0.0, 0.0, 0.0, 1.0);
+ //glEnable(GL_LIGHTING);
+ glEnable(GL_LIGHT0);
+
+ float light[] = {1.0f, 1.0f, 1.0f, 1.0f};
+ glLightfv(GL_LIGHT0, GL_AMBIENT_AND_DIFFUSE, light);
+
+
//glMatrixMode(GL_PROJECTION);
//glLoadIdentity();
//moof::scalar ratio = moof::core.getVideo()->width() /
<< " Compiler: " << COMPILER_STRING << std::endl
<< " Assets: " << assets << std::endl
<< "Build options: "
-#ifndef HAVE_CLOCK_GETTIME
+#if !USE_CLOCK_GETTIME
<< "-"
#endif
<< "clock_gettime "
-#ifdef NDEBUG
+#if !DEBUG
<< "-"
#endif
<< "debug "
-#ifndef USE_DOUBLE_PRECISION
+#if !USE_DOUBLE_PRECISION
<< "-"
#endif
<< "double-precision "
-#ifndef USE_GTK
+#if !USE_GTK
<< "-"
#endif
<< "gtk "
-#ifndef USE_HOTLOADING
+#if !USE_HOTLOADING
<< "-"
#endif
<< "hotloading "
-#ifndef PROFILING_ENABLED
+#if !PROFILING_ENABLED
<< "-"
#endif
<< "profile "
-#ifndef USE_QT4
+#if !USE_QT4
<< "-"
#endif
<< "qt4 "
-#ifndef USE_THREADS
+#if !USE_THREADS
<< "-"
#endif
<< "threads" << std::endl