+ glEnable(GL_COLOR_MATERIAL);
+ glColorMaterial(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE);
+
+ float amb[] = {0.1f, 0.1f, 0.1f, 1.0f};
+ float dif[] = {0.6f, 0.6f, 0.6f, 1.0f};
+ //glLightModelfv(GL_LIGHT_MODEL_AMBIENT, light);
+ glLightfv(GL_LIGHT0, GL_AMBIENT, amb);
+ glLightfv(GL_LIGHT0, GL_DIFFUSE, dif);
+
+ float spec[] = {1.0f, 1.0f, 1.0f, 1.0f};
+ glLightfv(GL_LIGHT0, GL_SPECULAR, spec);