* Distributable under the terms and conditions of the 2-clause BSD license;
* see the file COPYING for a complete text of the license.
*
* Distributable under the terms and conditions of the 2-clause BSD license;
* see the file COPYING for a complete text of the license.
*
-#include <unistd.h> // access
-
-#include <Moof/Log.hh>
-#include <Moof/ModalDialog.hh>
-#include <Moof/OpenGL.hh>
-#include <Moof/Resource.hh>
-#include <Moof/Settings.hh>
-#include <Moof/Transition.hh>
-#include <Moof/Video.hh>
-
-#include "ErrorHandler.hh"
-#include "GameLayer.hh"
-#include "Main.hh"
-#include "TitleLayer.hh"
-Main::Main()
-{
- mDispatchHandler = Mf::core.addHandler("video.newcontext",
- boost::bind(&Main::contextCreated));
- setupGL();
-}
+#include <moof/image.hh>
+#include <moof/log.hh>
+#include <moof/modal_dialog.hh>
+#include <moof/opengl.hh>
+#include <moof/resource.hh>
+#include <moof/settings.hh>
+#include <moof/string.hh>
+#include <moof/video.hh>
+
+#include "Main.hh"
- //Mf::Scalar coeff[] = {0.0, 1.0};
- //Mf::Lerp interp(coeff, 0.25);
-
- //Mf::LayerP gameLayer = GameLayer::alloc();
- //Mf::Transition<Mf::Lerp>::Ptr transition =
- //Mf::Transition<Mf::Lerp>::alloc(gameLayer, Mf::LayerP(), interp);
- //core.push(transition);
- //core.push(GameLayer::alloc());
- Mf::core.push(TitleLayer::alloc());
+ moof::dispatcher& dispatcher = moof::dispatcher::global();
+ video_reloaded_ = dispatcher.add_target("video.newcontext",
+ boost::bind(&Main::setup_opengl));
+ setup_opengl();
+
+#if ENABLE_HOTLOADING
+ hotload_timer_.init(boost::bind(&moof::resource::reload_as_needed),
+ SCALAR(0.25),
+ moof::timer::repeat);
+#endif
- case SDL_KEYUP:
- if (event.key.keysym.sym == SDLK_ESCAPE)
- {
- Mf::core.clear();
- }
- else if (event.key.keysym.sym == SDLK_f)
- {
- Mf::video->toggleFull();
- }
- else if (event.key.keysym.sym == SDLK_l)
- {
- Mf::video->toggleCursorGrab();
- Mf::video->toggleCursorVisible();
- }
- break;
-
- case SDL_VIDEORESIZE:
- glViewport(0, 0, event.resize.w, event.resize.h);
- break;
-
- case SDL_QUIT:
- Mf::core.clear();
- break;
- }
+ case SDL_KEYUP:
+ if (event.key.keysym.sym == SDLK_f)
+ {
+ moof::video::current()->toggle_fullscreen();
+ }
+ else if (event.key.keysym.sym == SDLK_l)
+ {
+ moof::video::current()->toggle_cursor_captured();
+ moof::video::current()->toggle_cursor_visible();
+ }
+ else if (event.key.keysym.sym == SDLK_ESCAPE)
+ {
+ stop();
+ }
+ break;
{
// Add search paths; they should be searched in this order:
// 1. YOINK_DATADIR (environment)
// 2. YOINK_DATADIR (configure)
std::string path;
{
// Add search paths; they should be searched in this order:
// 1. YOINK_DATADIR (environment)
// 2. YOINK_DATADIR (configure)
std::string path;
{
// Build the list of config files to search for, in this order:
// 1. YOINK_DATADIR/yoinkrc
{
// Build the list of config files to search for, in this order:
// 1. YOINK_DATADIR/yoinkrc
- glClearColor(0.0, 0.0, 0.0, 1.0);
+ glClearColor(1.0, 0.0, 0.0, 1.0);
- //glMatrixMode(GL_PROJECTION);
- //glLoadIdentity();
- //Mf::Scalar ratio = Mf::core.getVideo()->getWidth() /
- //Mf::core.getVideo()->getHeight();
- //gluPerspective(60.0, ratio, 1.0, 250.0);
-
- //glMatrixMode(GL_MODELVIEW);
-}
+ //glEnable(GL_LIGHTING);
+ glEnable(GL_LIGHT0);
-void Main::contextCreated()
-{
- // whenever the context is destroyed and a new one created, it probably
- // won't contain our state so we need to set that up again
- setupGL();
-}
+ glEnable(GL_COLOR_MATERIAL);
+ glColorMaterial(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE);
+ float amb[] = {0.1f, 0.1f, 0.1f, 1.0f};
+ float dif[] = {0.6f, 0.6f, 0.6f, 1.0f};
+ //glLightModelfv(GL_LIGHT_MODEL_AMBIENT, light);
+ glLightfv(GL_LIGHT0, GL_AMBIENT, amb);
+ glLightfv(GL_LIGHT0, GL_DIFFUSE, dif);
- << PACKAGE" [-h|--help] [-i|--info] [OPTION=VALUE]..."
- << std::endl
- << "The alien-smashing action game." << std::endl
- << std::endl
- << "Options:" << std::endl
- << " -h, --help" << std::endl
- << " show this help and exit" << std::endl
- << " -i, --info" << std::endl
- << " show version and build information" << std::endl
- << " detail=1|2|3" << std::endl
- << " the level of detail of game scenes" << std::endl
- << " fullscreen=true|false" << std::endl
- << " if true, uses the entire display" << std::endl
- << " framerate=num" << std::endl
- << " number of frames to draw per second" << std::endl
- << std::endl
- << "See documentation for more options." << std::endl;
+ << PACKAGE" [-h|--help] [-i|--info] [OPTION=VALUE]..."
+ << std::endl
+ << "The alien-smashing action game." << std::endl
+ << std::endl
+ << "Options:" << std::endl
+ << " -h, --help" << std::endl
+ << " show this help and exit" << std::endl
+ << " -i, --info" << std::endl
+ << " show version and build information" << std::endl
+ << " detail=1|2|3" << std::endl
+ << " the level of detail of game scenes" << std::endl
+ << " fullscreen=true|false" << std::endl
+ << " if true, uses the entire display" << std::endl
+ << " framerate=num" << std::endl
+ << " number of frames to draw per second" << std::endl
+ << std::endl
+ << "See documentation for more options." << std::endl;
- std::string assets;
- std::string datadir;
- std::string config;
-
- assets.assign(YOINK_DATADIR);
- int accessible = access(assets.c_str(), R_OK);
- if (accessible != 0) assets += " (no access)";
-
- char* temp = getenv("YOINK_DATADIR");
- if (temp)
- {
- datadir = temp;
- accessible = access(temp, R_OK);
- if (accessible != 0) datadir += " (no access)";
- }
-
- temp = getenv("YOINKRC");
- if (temp)
- {
- config = temp;
- accessible = access(temp, R_OK);
- if (accessible != 0) config += " (no access)";
- }
-
- std::cout << " Executable: " << argv[0] << std::endl
- << " Version: "VERSION << std::endl
- << " Built: " << COMPILE_TIME << std::endl
- << " Compiler: "COMPILER_STRING << std::endl
- << " Assets: " << assets << std::endl
- << "Build options: "
-#ifdef NDEBUG
- << "-"
+#if INCLUDE_CONFIG_FILE
+ extern char data_config_mk[];
+ std::cout << data_config_mk;
+#else
+ std::cout << std::endl << "Configuration not included." << std::endl;
- << "debug "
-#ifndef USE_DOUBLE_PRECISION
- << "-"
-#endif
- << "double-precision "
-#ifndef USE_GTK
- << "-"
-#endif
- << "gtk "
-#ifndef PROFILING_ENABLED
- << "-"
-#endif
- << "profile "
-#ifndef USE_QT4
- << "-"
-#endif
- << "qt4 "
-#ifndef USE_THREADS
- << "-"
-#endif
- << "threads" << std::endl
- << " YOINKRC: " << config << std::endl
- << "YOINK_DATADIR: " << datadir << std::endl;
- << "Compiled " << __TIME__ " " __DATE__ << std::endl
- << "Send patches and bug reports to <"
- PACKAGE_BUGREPORT << ">." << std::endl << std::endl;
+ << "Compiled " << __TIME__" "__DATE__ << std::endl
+ << "Send patches and bug reports to <"PACKAGE_BUGREPORT">."
+ << std::endl << moof::log::endl;
- Mf::settings.loadFromFiles(Main::getConfigPath());
- Mf::settings.parseArgs(argc, argv);
+ moof::settings settings(argc, argv, Main::config_paths());
- Mf::Log::Level logLevel = Mf::Log::INFO;
- Mf::settings.get("loglevel", logLevel);
- Mf::Log::setLevel(logLevel);
+ enum moof::log::level logLevel = moof::log::info;
+ settings.get("loglevel", logLevel);
+ moof::log::level(logLevel);
- Mf::Video video(PACKAGE_STRING,
- Mf::Resource::getPath(PACKAGE".png"));
- MainP app = Main::alloc();
- Mf::core.push(app);
- Mf::core.run();
+ moof::image_handle icon("yoink", "png");
+ if (icon) icon->set_as_icon();
+ else moof::log_error("no icon loaded");
+ icon.unload();
+
+ class moof::video::attributes attributes(settings);
+ moof::video video(PACKAGE_STRING, attributes);
+ video.show_fps(true);
+
+ Main app(settings);
+ return app.run();
- Mf::ModalDialog dialog;
- dialog.title = PACKAGE_STRING;
- dialog.text1 = "Unhandled Exception";
- dialog.text2 = getErrorString(error);
- dialog.type = Mf::ModalDialog::CRITICAL;
+ moof::modal_dialog dialog(moof::modal_dialog::error,
+ PACKAGE_STRING, "unhandled exception",
+ e.what());