mNewContextDispatch = dispatch.addTarget("video.newcontext",
boost::bind(&Main::setupGL));
setupGL();
mNewContextDispatch = dispatch.addTarget("video.newcontext",
boost::bind(&Main::setupGL));
setupGL();
<< " Version: "VERSION << std::endl
<< " Built: " << COMPILE_TIME << std::endl
<< " Compiler: "COMPILER_STRING << std::endl
<< " Assets: " << assets << std::endl
<< "Build options: "
<< " Version: "VERSION << std::endl
<< " Built: " << COMPILE_TIME << std::endl
<< " Compiler: "COMPILER_STRING << std::endl
<< " Assets: " << assets << std::endl
<< "Build options: "