-void Main::addedToCore()
-{
- //Mf::Scalar coeff[] = {0.0, 1.0};
- //Mf::Lerp interp(coeff, 0.25);
-
- //Mf::LayerP gameLayer = GameLayer::alloc();
- //Mf::Transition<Mf::Lerp>::Ptr transition =
- //Mf::Transition<Mf::Lerp>::alloc(gameLayer, Mf::LayerP(), interp);
- //core.push(transition);
- //core.push(GameLayer::alloc());
- Mf::core.push(TitleLayer::alloc());