*
**************************************************************************/
+#include "../config.h"
+
#include <cstdlib> // atexit, getenv
#include <exception>
#include <functional>
#include "GameLayer.hh"
#include "Main.hh"
#include "TitleLayer.hh"
-
#include "version.h"
int main(int argc, char* argv[])
{
moof::resource::register_type<MyAsset>("mine");
+
//moof::resource::add_type<AnotherAsset>("k");
//{