- //glMatrixMode(GL_PROJECTION);
- //glLoadIdentity();
- //Mf::Scalar ratio = Mf::core.getVideo()->getWidth() /
- //Mf::core.getVideo()->getHeight();
- //gluPerspective(60.0, ratio, 1.0, 250.0);
+ float amb[] = {0.1f, 0.1f, 0.1f, 1.0f};
+ float dif[] = {0.6f, 0.6f, 0.6f, 1.0f};
+ //glLightModelfv(GL_LIGHT_MODEL_AMBIENT, light);
+ glLightfv(GL_LIGHT0, GL_AMBIENT, amb);
+ glLightfv(GL_LIGHT0, GL_DIFFUSE, dif);