]> Dogcows Code - chaz/yoink/blobdiff - src/Hud.hh
preliminary AM_SILENT_RULES support
[chaz/yoink] / src / Hud.hh
index f386fd4b73731ec12918f260cf13b8624e706221..d3675a476c85b62dcb5782256dd2856bfce9f506 100644 (file)
 #include <Moof/Math.hh>
 #include <Moof/Rectangle.hh>
 
+#include "GameLayer.hh"
 #include "Tilemap.hh"
 
 
+// TODO this stuff is still just hacked up
+
 class ProgressBar : public Mf::Drawable
 {
 public:
@@ -56,14 +59,14 @@ public:
 
 private:
 
-       Mf::Scalar      progress_;
+       Mf::Scalar      mProgress;
 
-       Mf::Vector2     vertices_[8];
-       Mf::Scalar      width_;
+       Mf::Vector2     mVertices[8];
+       Mf::Scalar      mWidth;
 
-       Tilemap         tilemap_;
-       Mf::Scalar      texCoords_[8];
-       Mf::Scalar      midCoords_[2];
+       Tilemap         mTilemap;
+       Mf::Scalar      mTexCoords[8];
+       Mf::Scalar      mMidCoords[2];
 };
 
 
@@ -74,41 +77,44 @@ class Hud : public Mf::Layer
 {
 public:
 
-       Hud();
+       Hud(GameLayer::State& state);
 
-       static HudP alloc()
+       static HudP alloc(GameLayer::State& state)
        {
-               return HudP(new Hud);
+               return HudP(new Hud(state));
        }
 
        void setBar1Progress(Mf::Scalar progress)
        {
                // pass through
-               bar1_.setProgress(progress);
+               mBar1.setProgress(progress);
        }
 
        void setBar2Progress(Mf::Scalar progress)
        {
                // pass through
-               bar2_.setProgress(progress);
+               mBar2.setProgress(progress);
        }
 
        void setNumber(unsigned value);
 
        void resize(int width, int height);
 
-       void draw(Mf::Scalar alpha = 0.0) const;
-       bool handleEvent(Mf::Event& event);
+       void update(Mf::Engine& engine, Mf::Scalar t, Mf::Scalar dt);
+       void draw(Mf::Engine& engine, Mf::Scalar alpha = 0.0) const;
+       bool handleEvent(Mf::Engine& engine, const Mf::Event& event);
 
 private:
 
-       ProgressBar     bar1_;
-       ProgressBar     bar2_;
+       GameLayer::State&               mState;
+
+       ProgressBar     mBar1;
+       ProgressBar     mBar2;
 
-       unsigned        number_;
-       Tilemap         font_;
+       unsigned        mNumber;
+       Tilemap         mFont;
 
-       Mf::Matrix4     projection_;
+       Mf::Matrix4     mProjection;
 };
 
 
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