]> Dogcows Code - chaz/yoink/blobdiff - src/Hud.cc
game loop tweaks; shapes hierarchy defined
[chaz/yoink] / src / Hud.cc
index 9e40a601a859f15f9a89a4243a008b0879bb3559..f4134cf737fd468acee3b76acc5a3166bfc00611 100644 (file)
@@ -9,7 +9,9 @@
 *
 **************************************************************************/
 
+#include <Moof/Aabb.hh>
 #include <Moof/Core.hh>
+#include <Moof/Log.hh>
 #include <Moof/OpenGL.hh>
 #include <Moof/Video.hh>
 
@@ -30,11 +32,12 @@ ProgressBar::ProgressBar(const Mf::Texture& tilemap,
 
 void ProgressBar::resize(const Mf::Rectangle& rect)
 {
+       Mf::logInfo << "rect: " << rect.min << ", " << rect.max << std::endl;
        Mf::Scalar height = rect.max[1] - rect.min[1];
        Mf::Scalar halfHeight = height / 2.0;
 
        mWidth = rect.max[0] - rect.min[0] - height;
-       // assert width > 0
+       ASSERT(mWidth > 0);
 
        mVertices[0] = rect.min;
        mVertices[1] = Mf::Vector2(rect.min[0] + halfHeight, rect.min[1]);
@@ -122,10 +125,8 @@ void Hud::resize(int width, int height)
                        SCALAR(1.0), SCALAR(-1.0), cml::z_clip_neg_one);
 
        // position the two progress bars at the top-left of the screen
-       mBar1.resize(Mf::Rectangle(20, height - 51,
-                               0.7 * width, height - 3));
-       mBar2.resize(Mf::Rectangle(20, height - 28,
-                               0.7 * width, height - 70));
+       mBar1.resize(Mf::Rectangle(20, height - 51, 0.7 * width, height - 3));
+       mBar2.resize(Mf::Rectangle(20, height - 28, 0.7 * width, height - 70));
 
        setBar1Progress(0.05);
        setBar2Progress(0.0);
@@ -174,6 +175,7 @@ bool Hud::handleEvent(const Mf::Event& event)
                        {
                                // don't want the hud anymore
                                Mf::core.pop(this);
+                               Mf::logWarning("okay bye bye hud");
                                return true;
                        }
                        break;
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