-/*******************************************************************************
-
- Copyright (c) 2009, Charles McGarvey
- All rights reserved.
-
- Redistribution and use in source and binary forms, with or without
- modification, are permitted provided that the following conditions are met:
-
- * Redistributions of source code must retain the above copyright notice,
- this list of conditions and the following disclaimer.
- * Redistributions in binary form must reproduce the above copyright notice,
- this list of conditions and the following disclaimer in the documentation
- and/or other materials provided with the distribution.
-
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
- AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
- IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
- FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
- DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
- SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
- CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
- OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
-*******************************************************************************/
-
+/*] Copyright (c) 2009-2010, Charles McGarvey [**************************
+**] All rights reserved.
+*
+* vi:ts=4 sw=4 tw=75
+*
+* Distributable under the terms and conditions of the 2-clause BSD license;
+* see the file COPYING for a complete text of the license.
+*
+**************************************************************************/
+
+#include <Moof/Core.hh>
#include <Moof/OpenGL.hh>
+#include <Moof/Video.hh>
#include "Hud.hh"
-#include <iostream>
-
-ProgressBar::ProgressBar(const Tilemap& tilemap, Tilemap::Index index) :
+ProgressBar::ProgressBar(const Mf::Texture& tilemap,
+ Mf::Texture::TileIndex index) :
mProgress(0.0),
mTilemap(tilemap)
{
mTilemap.bind();
glBegin(GL_QUADS);
- glTexCoord2(mTexCoords[0], mTexCoords[1]);
- glVertex2v(mVertices[0].data());
- glTexCoord2(mMidCoords[0], mTexCoords[3]);
- glVertex2v(mVertices[1].data());
- glTexCoord2(mMidCoords[0], mTexCoords[5]);
- glVertex2v(mVertices[6].data());
- glTexCoord2(mTexCoords[6], mTexCoords[7]);
- glVertex2v(mVertices[7].data());
-
- glTexCoord2(mMidCoords[0], mTexCoords[1]);
- glVertex2v(mVertices[1].data());
- glTexCoord2(mMidCoords[1], mTexCoords[3]);
- glVertex2v(mVertices[2].data());
- glTexCoord2(mMidCoords[1], mTexCoords[5]);
- glVertex2v(mVertices[5].data());
- glTexCoord2(mMidCoords[0], mTexCoords[7]);
- glVertex2v(mVertices[6].data());
-
- glTexCoord2(mMidCoords[1], mTexCoords[1]);
- glVertex2v(mVertices[2].data());
- glTexCoord2(mTexCoords[2], mTexCoords[3]);
- glVertex2v(mVertices[3].data());
- glTexCoord2(mTexCoords[4], mTexCoords[5]);
- glVertex2v(mVertices[4].data());
- glTexCoord2(mMidCoords[1], mTexCoords[7]);
- glVertex2v(mVertices[5].data());
+ glTexCoord(mTexCoords[0], mTexCoords[1]);
+ glVertex(mVertices[0]);
+ glTexCoord(mMidCoords[0], mTexCoords[3]);
+ glVertex(mVertices[1]);
+ glTexCoord(mMidCoords[0], mTexCoords[5]);
+ glVertex(mVertices[6]);
+ glTexCoord(mTexCoords[6], mTexCoords[7]);
+ glVertex(mVertices[7]);
+
+ glTexCoord(mMidCoords[0], mTexCoords[1]);
+ glVertex(mVertices[1]);
+ glTexCoord(mMidCoords[1], mTexCoords[3]);
+ glVertex(mVertices[2]);
+ glTexCoord(mMidCoords[1], mTexCoords[5]);
+ glVertex(mVertices[5]);
+ glTexCoord(mMidCoords[0], mTexCoords[7]);
+ glVertex(mVertices[6]);
+
+ glTexCoord(mMidCoords[1], mTexCoords[1]);
+ glVertex(mVertices[2]);
+ glTexCoord(mTexCoords[2], mTexCoords[3]);
+ glVertex(mVertices[3]);
+ glTexCoord(mTexCoords[4], mTexCoords[5]);
+ glVertex(mVertices[4]);
+ glTexCoord(mMidCoords[1], mTexCoords[7]);
+ glVertex(mVertices[5]);
glEnd();
}
-Hud::Hud() :
- mBar1(Tilemap("StatusBars"), 0),
- mBar2(Tilemap("StatusBars"), 2),
+Hud::Hud(GameState& state) :
+ mState(state),
+ mBar1(Mf::Texture("StatusBars"), 0),
+ mBar2(Mf::Texture("StatusBars"), 2),
mFont("Font")
{
- resize(800, 600);
+ ASSERT(Mf::video &&
+ "no current video context from which to get dimensions");
+ resize(Mf::video->getWidth(), Mf::video->getHeight());
}
}
+void Hud::update(Mf::Scalar t, Mf::Scalar dt)
+{
+ mState.interp.update(t, dt);
+ setBar1Progress(mState.interp.getState(dt));
+ setBar2Progress(1.0 - mState.interp.getState(dt));
+}
+
void Hud::draw(Mf::Scalar alpha) const
{
glMatrixMode(GL_PROJECTION);
glPopMatrix();
}
-bool Hud::handleEvent(Mf::Event& event)
+bool Hud::handleEvent(const Mf::Event& event)
{
switch (event.type)
{
+ case SDL_KEYUP:
+ if (event.key.keysym.sym == SDLK_h)
+ {
+ // don't want the hud anymore
+ Mf::core.pop(this);
+ return true;
+ }
+ break;
+
case SDL_VIDEORESIZE:
resize(event.resize.w, event.resize.h);
break;
return false;
}
-
-/** vim: set ts=4 sw=4 tw=80: *************************************************/
-