]> Dogcows Code - chaz/yoink/blobdiff - src/Heroine.cc
library class revamped as manager, goodbye tilemap
[chaz/yoink] / src / Heroine.cc
index 314f2c984090c013ca697916079f731750dfc81e..a70b798e92071e6b34fd495f6b2c2219d6543b3b 100644 (file)
@@ -26,7 +26,7 @@
 
 *******************************************************************************/
 
-#include <iostream>
+#include <Moof/Sound.hh>
 
 #include "Heroine.hh"
 #include "Log.hh"
@@ -36,60 +36,73 @@ Heroine::Heroine() :
        Character("Heroine") {}
 
 
-void Heroine::handleEvent(const Mf::Event& event)
+void Heroine::update(Mf::Scalar t, Mf::Scalar dt)
 {
-       // really just for heroine...
-       
-       Mf::Scalar force = 4000.0;
-       
-       Mf::Vector2 left = Mf::Vector2(-force, 0.0);
-       Mf::Vector2 right = Mf::Vector2(force, 0.0);
-       Mf::Vector2 down = Mf::Vector2(0.0, -force);
-       Mf::Vector2 up = Mf::Vector2(0.0, force);
+       Character::update(t, dt);
+
+       Mf::Vector3 at(0.0, 0.0, 0.0);
+       const Mf::Vector3 up(0.0, 1.0, 0.0);
+
+       if (mState.velocity[0] < 0.0) at[0] = -1.0;
+       else                          at[0] = 1.0;
+
+       Mf::Sound::setListenerPosition(Mf::promote(mState.position));
+       Mf::Sound::setListenerVelocity(Mf::promote(mState.velocity));
+       Mf::Sound::setListenerOrientation(at, up);
+}
+
 
+bool Heroine::handleEvent(const Mf::Event& event)
+{
+       Mf::Scalar force = 40.0;
+       
        switch (event.type)
        {
                case SDL_KEYDOWN:
                        if (event.key.keysym.sym == SDLK_a)
                        {
-                               userForce += left;
+                               mState.force += Mf::Vector2(-force, 0.0);
+                               return true;
                        }
                        else if (event.key.keysym.sym == SDLK_d)
                        {
-                               userForce += right;
+                               mState.force += Mf::Vector2(force, 0.0);
+                               return true;
                        }
                        else if (event.key.keysym.sym == SDLK_s)
                        {
-                               userForce += down;
+                               mState.force += Mf::Vector2(0.0, -force);
+                               return true;
                        }
                        else if (event.key.keysym.sym == SDLK_w)
                        {
-                               userForce += up;
+                               mState.force += Mf::Vector2(0.0, force);
+                               return true;
                        }
-                       break;
 
                case SDL_KEYUP:
                        if (event.key.keysym.sym == SDLK_a)
                        {
-                               userForce -= left;
+                               mState.force += Mf::Vector2(force, 0.0);
+                               return true;
                        }
                        else if (event.key.keysym.sym == SDLK_d)
                        {
-                               userForce -= right;
+                               mState.force += Mf::Vector2(-force, 0.0);
+                               return true;
                        }
                        else if (event.key.keysym.sym == SDLK_s)
                        {
-                               userForce -= down;
+                               mState.force += Mf::Vector2(0.0, force);
+                               return true;
                        }
                        else if (event.key.keysym.sym == SDLK_w)
                        {
-                               userForce -= up;
+                               mState.force += Mf::Vector2(0.0, -force);
+                               return true;
                        }
-                       break;
        }
-
-       //Mf::logInfo("current force [%f %f]", current.force[0], current.force[1]);
-       //std::cerr << "current force: " << current.force << std::endl;
+       return false;
 }
 
 
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