*******************************************************************************/
-#include <iostream>
+#include <Moof/Sound.hh>
#include "Heroine.hh"
#include "Log.hh"
Character("Heroine") {}
-void Heroine::handleEvent(const Mf::Event& event)
+void Heroine::update(Mf::Scalar t, Mf::Scalar dt)
{
- // really just for heroine...
-
- Mf::Scalar force = 4000.0;
-
- Mf::Vector2 left = Mf::Vector2(-force, 0.0);
- Mf::Vector2 right = Mf::Vector2(force, 0.0);
- Mf::Vector2 down = Mf::Vector2(0.0, -force);
- Mf::Vector2 up = Mf::Vector2(0.0, force);
+ Character::update(t, dt);
+
+ Mf::Vector3 at(0.0, 0.0, 0.0);
+ const Mf::Vector3 up(0.0, 1.0, 0.0);
+
+ if (mState.velocity[0] < 0.0) at[0] = -1.0;
+ else at[0] = 1.0;
+
+ Mf::Sound::setListenerPosition(Mf::promote(mState.position));
+ Mf::Sound::setListenerVelocity(Mf::promote(mState.velocity));
+ Mf::Sound::setListenerOrientation(at, up);
+}
+
+bool Heroine::handleEvent(const Mf::Event& event)
+{
+ Mf::Scalar force = 40.0;
+
switch (event.type)
{
case SDL_KEYDOWN:
if (event.key.keysym.sym == SDLK_a)
{
- userForce += left;
+ mState.force += Mf::Vector2(-force, 0.0);
+ return true;
}
else if (event.key.keysym.sym == SDLK_d)
{
- userForce += right;
+ mState.force += Mf::Vector2(force, 0.0);
+ return true;
}
else if (event.key.keysym.sym == SDLK_s)
{
- userForce += down;
+ mState.force += Mf::Vector2(0.0, -force);
+ return true;
}
else if (event.key.keysym.sym == SDLK_w)
{
- userForce += up;
+ mState.force += Mf::Vector2(0.0, force);
+ return true;
}
- break;
case SDL_KEYUP:
if (event.key.keysym.sym == SDLK_a)
{
- userForce -= left;
+ mState.force += Mf::Vector2(force, 0.0);
+ return true;
}
else if (event.key.keysym.sym == SDLK_d)
{
- userForce -= right;
+ mState.force += Mf::Vector2(-force, 0.0);
+ return true;
}
else if (event.key.keysym.sym == SDLK_s)
{
- userForce -= down;
+ mState.force += Mf::Vector2(0.0, force);
+ return true;
}
else if (event.key.keysym.sym == SDLK_w)
{
- userForce -= up;
+ mState.force += Mf::Vector2(0.0, -force);
+ return true;
}
- break;
}
-
- //Mf::logInfo("current force [%f %f]", current.force[0], current.force[1]);
- //std::cerr << "current force: " << current.force << std::endl;
+ return false;
}