]> Dogcows Code - chaz/yoink/blobdiff - src/Heroine.cc
minor refactoring and state progress
[chaz/yoink] / src / Heroine.cc
index 7a751a017715e7291f5e30027a478c79350a049f..2071a7bba6d4595a390d2c1c0f0635e3163cc5ce 100644 (file)
@@ -43,44 +43,44 @@ bool Heroine::handleEvent(const Mf::Event& event)
                case SDL_KEYDOWN:
                        if (event.key.keysym.sym == SDLK_a)
                        {
-                               current.force += Mf::Vector2(-force, 0.0);
+                               mState.force += Mf::Vector2(-force, 0.0);
                                return true;
                        }
                        else if (event.key.keysym.sym == SDLK_d)
                        {
-                               current.force += Mf::Vector2(force, 0.0);
+                               mState.force += Mf::Vector2(force, 0.0);
                                return true;
                        }
                        else if (event.key.keysym.sym == SDLK_s)
                        {
-                               current.force += Mf::Vector2(0.0, -force);
+                               mState.force += Mf::Vector2(0.0, -force);
                                return true;
                        }
                        else if (event.key.keysym.sym == SDLK_w)
                        {
-                               current.force += Mf::Vector2(0.0, force);
+                               mState.force += Mf::Vector2(0.0, force);
                                return true;
                        }
 
                case SDL_KEYUP:
                        if (event.key.keysym.sym == SDLK_a)
                        {
-                               current.force += Mf::Vector2(force, 0.0);
+                               mState.force += Mf::Vector2(force, 0.0);
                                return true;
                        }
                        else if (event.key.keysym.sym == SDLK_d)
                        {
-                               current.force += Mf::Vector2(-force, 0.0);
+                               mState.force += Mf::Vector2(-force, 0.0);
                                return true;
                        }
                        else if (event.key.keysym.sym == SDLK_s)
                        {
-                               current.force += Mf::Vector2(0.0, force);
+                               mState.force += Mf::Vector2(0.0, force);
                                return true;
                        }
                        else if (event.key.keysym.sym == SDLK_w)
                        {
-                               current.force += Mf::Vector2(0.0, -force);
+                               mState.force += Mf::Vector2(0.0, -force);
                                return true;
                        }
        }
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