#define _GAMESTATE_HH_
/**
- * @file GameState.hh
+ * \file GameState.hh
* The data.
*/
#include <boost/shared_ptr.hpp>
-#include <Moof/Camera.hh>
-#include <Moof/Interpolator.hh>
-#include <Moof/Script.hh>
+#include <moof/camera.hh>
+#include <moof/interpolator.hh>
+#include <moof/script.hh>
#include "Character.hh"
#include "Heroine.hh"
struct GameState
{
- Mf::Script script;
+ moof::script script;
std::vector<std::string> sceneList;
HeroineP heroine;
SceneP scene;
- Mf::Lerp interp;
+ moof::lerp_scalar interp;
- Mf::Camera camera;
+ moof::camera camera;
};