void loadSceneLoader();
void advanceScene(moof::settings& settings);
- void thinkTimer();
-
void projection();
void projection(moof::scalar width, moof::scalar height);
- GameState state_;
- moof::timer mThinkTimer;
+ mutable GameState state_;
HudP mHud;
- moof::sound_stream mMusic;
- moof::sound mPunchSound;
+ moof::sound punch_sound_;
+ moof::sound music_;
moof::ray2 mRay;
moof::line2 mLine;
- moof::circle mCircle;
+ moof::circle mCircle;
moof::timer mRayTimer;
void rayTimer();