void loadSceneLoader();
void advanceScene(moof::settings& settings);
- void thinkTimer();
-
void projection();
void projection(moof::scalar width, moof::scalar height);
- GameState state_;
- moof::timer mThinkTimer;
+ mutable GameState state_;
HudP mHud;
- //moof::sound_stream mMusic;
- //moof::sound mPunchSound;
-
- moof::sound_stream_handle music_;
+ moof::sound punch_sound_;
+ moof::sound music_;
moof::ray2 mRay;
moof::line2 mLine;