]> Dogcows Code - chaz/yoink/blobdiff - src/GameLayer.hh
simplified win32 installer build script
[chaz/yoink] / src / GameLayer.hh
index 4e0a84f07752c4742417930073cf5e1f53f0a71d..73b6a23e6a141ec2315cb9f5f2a5f34e91e90dc8 100644 (file)
@@ -80,9 +80,7 @@ public:
 
        struct State
        {
-               // the script object must be mutable because some script functions must be
-               // called during draw
-               mutable Mf::Script                      script;
+               Mf::Script                                      script;
                std::vector<std::string>        sceneList;
 
                HeroineP                heroine;
@@ -98,12 +96,14 @@ private:
        void loadSceneLoader();
        void advanceScene();
 
-       Mf::Scalar getZCoord(const Mf::Vector2& position) const;
+       void thinkTimer();
 
        void setProjection();
        void setProjection(Mf::Scalar width, Mf::Scalar height);
 
        State                   mState;
+       Mf::Timer               mThinkTimer;
+
        Mf::SoundStream mMusic;
        Mf::Sound               mPunchSound;
 
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