return GameLayerP(new GameLayer);
}
- void pushedOntoEngine();
+ void addedToCore();
void update(Mf::Scalar t, Mf::Scalar dt);
void draw(Mf::Scalar alpha) const;
Mf::SoundStream mMusic;
Mf::Sound mPunchSound;
- Mf::Ray<2> mRay;
- Mf::Line<2> mLine;
- Mf::Sphere<2> mSphere;
+ Mf::Ray2 mRay;
+ Mf::Line2 mLine;
+ Mf::Circle mCircle;
Mf::Timer mRayTimer;
void rayTimer();