+++ /dev/null
-
-/*] Copyright (c) 2009-2010, Charles McGarvey [**************************
-**] All rights reserved.
-*
-* vi:ts=4 sw=4 tw=75
-*
-* Distributable under the terms and conditions of the 2-clause BSD license;
-* see the file COPYING for a complete text of the license.
-*
-**************************************************************************/
-
-#ifndef _GAMELAYER_HH_
-#define _GAMELAYER_HH_
-
-/**
- * @file GameLayer.hh
- * This is the big enchilada.
- */
-
-#include <iostream>
-#include <string>
-#include <vector>
-
-#include <boost/shared_ptr.hpp>
-
-#include <moof/math.hh>
-#include <moof/sound.hh>
-
-#include <moof/line.hh> // TODO
-#include <moof/plane.hh>
-#include <moof/ray.hh>
-#include <moof/sphere.hh>
-#include <moof/timer.hh>
-#include <moof/view.hh>
-
-#include "GameState.hh"
-#include "Hud.hh"
-
-
-class GameLayer;
-typedef boost::shared_ptr<GameLayer> GameLayerP;
-
-class GameLayer : public moof::view
-{
-public:
-
- static GameLayerP alloc()
- {
- return GameLayerP(new GameLayer);
- }
- GameLayer();
-
- void did_add_to_view();
-
- void update(moof::scalar t, moof::scalar dt);
- void draw(moof::scalar alpha) const;
- bool handle_event(const moof::event& event);
-
-private:
-
- void loadSceneLoader();
- void advanceScene(moof::settings& settings);
-
- void projection();
- void projection(moof::scalar width, moof::scalar height);
-
- mutable GameState state_;
-
- HudP mHud;
-
- moof::sound punch_sound_;
- moof::sound music_;
-
- moof::ray2 mRay;
- moof::line2 mLine;
- moof::circle mCircle;
-
- moof::timer mRayTimer;
- void rayTimer();
-};
-
-
-#endif // _GAMELAYER_HH_
-