- //camera.lookAt(heroine->getSphere().point);
- camera.setPosition(Mf::Vector3(-heroine->current.position[0],
- -heroine->current.position[1], -256));
+ mCamera.setPosition(Mf::Vector3(-mHeroine->getState().position[0],
+ -mHeroine->getState().position[1], -256));
+ //mCamera.lookAt(Mf::promote(mHeroine->getState().position));