+
+Mf::Scalar GameLayer::getZCoord(const Mf::Vector2& position) const
+{
+ Mf::Scalar z;
+
+ mScript.getGlobalTable().pushField("GetZCoord");
+ mScript.push(position[0]);
+ mScript.push(position[1]);
+ mScript.call(2, 1);
+ mScript.getTop().get(z);
+ mScript.pop();
+
+ return z;
+}
+
+void GameLayer::loadSceneLoader()
+{
+ std::string loaderPath = Scene::getPath("loader");
+ if (loaderPath == "")
+ {
+ throw Mf::Exception(Mf::ErrorCode::RESOURCE_NOT_FOUND, "loader");
+ }
+
+ Mf::Script::Status status = mScript.doFile(loaderPath);
+ if (status != Mf::Script::SUCCESS)
+ {
+ std::string str;
+ mScript[-1].get(str);
+
+ Mf::logScript("%s", str.c_str());
+ throw Mf::Exception(Mf::ErrorCode::SCRIPT_ERROR, str.c_str());
+ }
+
+ mScript.getGlobalTable().pushField("scenes");
+ mScript.getTop().get(mSceneList);
+ if (mSceneList.size() == 0)
+ {
+ Mf::logScript("no variable `scenes' within loader");
+ throw Mf::Exception(Mf::ErrorCode::SCRIPT_ERROR, "no scenes to load");
+ }
+}
+
+void GameLayer::advanceScene()
+{
+ if (mSceneList.size() != 0)
+ {
+ mScene = Scene::alloc(mSceneList[0]);
+ mSceneList.erase(mSceneList.begin());
+ mScene->load(mScript);
+ }
+}
+
+