]> Dogcows Code - chaz/yoink/blobdiff - src/GameLayer.cc
sleep forever bug fixed
[chaz/yoink] / src / GameLayer.cc
index 33710696107bd5f0f8b4c91ef0867384e34c5b6e..a37f175801e8e38e280dfa857f9798724fd2c3b6 100644 (file)
@@ -27,6 +27,7 @@
 *******************************************************************************/
 
 #include <Moof/Engine.hh>
+#include <Moof/Exception.hh>
 #include <Moof/Log.hh>
 #include <Moof/Math.hh>
 #include <Moof/OpenGL.hh>
 #endif
 
 
+
+Mf::Scalar GameLayer::getZCoord(const Mf::Vector2& position) const
+{
+       Mf::Scalar z;
+
+       mScript.getGlobalTable().pushField("GetZCoord");
+       mScript.push(position[0]);
+       mScript.push(position[1]);
+       mScript.call(2, 1);
+       mScript.getTop().get(z);
+       mScript.pop();
+
+       return z;
+}
+
+void GameLayer::loadSceneLoader()
+{
+       std::string loaderPath = Scene::getPath("loader");
+       if (loaderPath == "")
+       {
+               throw Mf::Exception(Mf::ErrorCode::RESOURCE_NOT_FOUND, "loader");
+       }
+
+       Mf::Script::Status status = mScript.doFile(loaderPath);
+       if (status != Mf::Script::SUCCESS)
+       {
+               std::string str;
+               mScript[-1].get(str);
+
+               Mf::logScript("%s", str.c_str());
+               throw Mf::Exception(Mf::ErrorCode::SCRIPT_ERROR, str.c_str());
+       }
+
+       mScript.getGlobalTable().pushField("scenes");
+       mScript.getTop().get(mSceneList);
+       if (mSceneList.size() == 0)
+       {
+               Mf::logScript("no variable `scenes' within loader");
+               throw Mf::Exception(Mf::ErrorCode::SCRIPT_ERROR, "no scenes to load");
+       }
+}
+
+void GameLayer::advanceScene()
+{
+       if (mSceneList.size() != 0)
+       {
+               mScene = Scene::alloc(mSceneList[0]);
+               mSceneList.erase(mSceneList.begin());
+               mScene->load(mScript);
+       }
+}
+
+
 GameLayer::GameLayer() :
-       music("BeatTheCube"),
-       punchSound("Thump")
+       mMusic("NightFusionIntro"),
+       mPunchSound("Thump")
 {
-       music.setLooping(true);
-       music.enqueue("NightFusionLoop");
-       music.stream();
+       mMusic.setLooping(true);
+       mMusic.enqueue("NightFusionLoop");
+       mMusic.stream();
 
-       heroine = Heroine::alloc();
-       heroine->getAnimation().startSequence("FlyDiagonallyUp");
+       loadSceneLoader();
+       advanceScene();                         // load the first scene
 
-       Mf::Scalar a[6] = {0.0, 1.5, -0.5, 3.0, -2.0, 1.0};
-       interp.init(a, 2.0, Mf::Interpolator::OSCILLATE);
+       mHeroine = Heroine::alloc();
+       mHeroine->animation.startSequence("FlyDiagonallyUp");
 
-       scene = Scene::alloc("Classic");
+       Mf::Scalar a[6] = {0.0, 1.5, -0.5, 3.0, -2.0, 1.0};
+       mInterp.init(a, 2.0, Mf::Interpolator::OSCILLATE);
 
        setProjection();
 
-       hud = Hud::alloc();
+       mHud = Hud::alloc();
 }
 
 
 void GameLayer::pushed(Mf::Engine& engine)
 {
-       engine.push(hud);
+       engine.push(mHud);
 }
 
 
 void GameLayer::update(Mf::Scalar t, Mf::Scalar dt)
 {
-       camera.update(t, dt);
-       heroine->update(t, dt);
+       mCamera.update(t, dt);
+       mHeroine->update(t, dt);
+
+       mScene->checkForCollision(*mHeroine);
 
-       //camera.lookAt(heroine->getSphere().point);
-       camera.setPosition(Mf::Vector3(-heroine->current.position[0],
-                               -heroine->current.position[1], -256));
+       mCamera.setPosition(Mf::Vector3(-mHeroine->getState().position[0],
+                               -mHeroine->getState().position[1], -10));
+       //mCamera.lookAt(Mf::promote(mHeroine->getState().position));
 
-       //Mf::Vector3 heroinePosition = Mf::promote(heroine->current.position);
+       //Mf::Vector3 heroinePosition = Mf::promote(mHeroine->getState().position);
        //Mf::Sound::setListenerPosition(heroinePosition);
        
-       interp.update(t, dt);
-       hud->setBar1Progress(interp.getState(dt));
-       hud->setBar2Progress(1.0 - interp.getState(dt));
+       mInterp.update(t, dt);
+       mHud->setBar1Progress(mInterp.getState(dt));
+       mHud->setBar2Progress(1.0 - mInterp.getState(dt));
 }
 
 
 void GameLayer::draw(Mf::Scalar alpha) const
 {
-       camera.uploadToGL();
+       mCamera.uploadToGL(alpha);
 
        // DRAW THE SCENE
        Mf::Texture::resetBind();
@@ -95,9 +152,10 @@ void GameLayer::draw(Mf::Scalar alpha) const
        glEnableClientState(GL_VERTEX_ARRAY);
        glEnableClientState(GL_TEXTURE_COORD_ARRAY);
 
-       scene->drawIfVisible(alpha, camera.getFrustum());
+       mScene->drawIfVisible(alpha, mCamera.getFrustum());
 
-       heroine->draw(alpha);
+       mHeroine->setZCoord(getZCoord(mHeroine->getState().position));
+       mHeroine->draw(alpha);
 }
 
 bool GameLayer::handleEvent(const Mf::Event& event)
@@ -107,14 +165,14 @@ bool GameLayer::handleEvent(const Mf::Event& event)
                case SDL_KEYDOWN:
                        if (event.key.keysym.sym == SDLK_SPACE)
                        {
-                               heroine->getAnimation().startSequence("Flattened");
+                               mHeroine->animation.startSequence("Flattened");
                                Mf::logInfo("thump!");
-                               punchSound.play();
+                               mPunchSound.play();
                                return true;
                        }
                        else if (event.key.keysym.sym == SDLK_p)
                        {
-                               music.toggle();
+                               mMusic.toggle();
                                return true;
                        }
                        else if (event.key.keysym.sym == SDLK_y)
@@ -124,12 +182,11 @@ bool GameLayer::handleEvent(const Mf::Event& event)
                        }
 
                case SDL_KEYUP:
-                       heroine->handleEvent(event);
-                       break;
+                       return mHeroine->handleEvent(event);
 
                case SDL_MOUSEMOTION:
                case SDL_MOUSEBUTTONDOWN:
-                       camera.handleEvent(event);
+                       mCamera.handleEvent(event);
                        return true;
 
                case SDL_VIDEORESIZE:
@@ -149,7 +206,7 @@ void GameLayer::setProjection()
 
 void GameLayer::setProjection(Mf::Scalar width, Mf::Scalar height)
 {
-       camera.setProjection(cml::rad(60.0), width / height, 32.0, 2500.0);
+       mCamera.setProjection(cml::rad(60.0), width / height, 1.0, 200.0);
 }
 
 
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