- loadSceneLoader();
- advanceScene(); // load the first scene
-
- mThinkTimer.init(boost::bind(&GameLayer::thinkTimer, this),
- 0.1, Mf::Timer::REPEAT);
-
- mState.heroine = Heroine::alloc();
- mState.heroine->animation.startSequence("FlyDiagonallyUp");
-
- mState.interp.init(0.0, 1.0);
- mState.interp.reset(4.0, Mf::Interp::OSCILLATE);
-
- setProjection();
+ state_.interp.init(0.0, 1.0, 4.0, moof::lerp_scalar::oscillate);