- mMusic.setLooping(true);
- mMusic.enqueue("NightFusionLoop");
-
- bool isMute = false;
- Mf::settings.get("nomusic", isMute);
- if (!isMute) mMusic.play();
-
- //mMusic.setPosition(Mf::Vector3(10.0, 5.0, 0.0));
-
- loadSceneLoader();
- advanceScene(); // load the first scene
-
- mThinkTimer.init(boost::bind(&GameLayer::thinkTimer, this),
- 0.1, Mf::Timer::REPEAT);
+ music_.queue("NightFusionIntro");
+ music_.loop(true);
+ music_.queue("NightFusionLoop");
+ music_.position(moof::vector3(10.0, 5.0, 0.0));