+
+ std::list<Mf::Ray<2>::Intersection> hits;
+ if (mState.scene->castRay(mRay, hits))
+ {
+ Mf::logDebug("scene: d = %f", d);
+ Mf::logDebug(" P = <%f,%f>", hits.front().point[0], hits.front().point[1]);
+ Mf::logDebug(" n = <%f,%f>", hits.front().normal[0], hits.front().normal[1]);
+ }