]> Dogcows Code - chaz/yoink/blobdiff - src/GameLayer.cc
further implementing runloop support
[chaz/yoink] / src / GameLayer.cc
diff --git a/src/GameLayer.cc b/src/GameLayer.cc
deleted file mode 100644 (file)
index 7d36f33..0000000
+++ /dev/null
@@ -1,309 +0,0 @@
-
-/*]  Copyright (c) 2009-2010, Charles McGarvey  [**************************
-**]  All rights reserved.
-*
-* vi:ts=4 sw=4 tw=75
-*
-* Distributable under the terms and conditions of the 2-clause BSD license;
-* see the file COPYING for a complete text of the license.
-*
-**************************************************************************/
-
-#include "config.h"
-
-#include <stdexcept>
-
-#include <moof/log.hh>
-#include <moof/math.hh>
-#include <moof/mesh.hh>
-#include <moof/opengl.hh>
-#include <moof/settings.hh>
-#include <moof/video.hh>
-
-#include "GameLayer.hh"
-
-
-void GameLayer::loadSceneLoader()
-{
-       state_.script.import_safe_standard_libraries();
-       moof::log::import(state_.script);
-       moof::mesh::import(state_.script, "yoink");
-       moof::sound::import(state_.script, "yoink");
-
-       std::string path = moof::resource::find_file("scenes/loader.lua");
-       if (path.empty())
-       {
-               throw std::runtime_error("cannot find scene loader script");
-       }
-
-       moof::script::status status = state_.script.do_file(path);
-       if (status != moof::script::success)
-       {
-               std::string str;
-               state_.script[-1].get(str);
-               throw std::runtime_error("script error: " + str);
-       }
-
-       state_.script.globals().push_field("scenes");
-       state_.script.top().get(state_.sceneList);
-       if (state_.sceneList.size() == 0)
-       {
-               throw std::runtime_error("no variable `scenes' in script loader");
-       }
-}
-
-void GameLayer::advanceScene(moof::settings& settings)
-{
-       if (state_.sceneList.size() != 0)
-       {
-               state_.scene = Scene::alloc(state_.sceneList[0]);
-               state_.sceneList.erase(state_.sceneList.begin());
-
-               moof::script::status status = state_.scene->load(settings,
-                                                                                                          state_.script);
-               if (status != moof::script::success)
-               {
-                       std::string str;
-                       state_.script[-1].get(str);
-                       throw std::runtime_error("script error: " + str);
-               }
-
-               moof::script::slot table = state_.script.globals().push_field("Event");
-               if (table.is_table())
-               {
-                       state_.script.push("Think");
-                       table.push_field("Think");
-                       state_.script.registry().set_field();
-               }
-               state_.script.pop();
-
-               table = state_.script.globals().push_field("Event");
-               if (table.is_table())
-               {
-                       table.push_field("Draw");
-                       state_.script.registry().set_field("Draw");
-               }
-               state_.script.pop();
-       }
-}
-
-
-GameLayer::GameLayer()
-{
-       music_.queue("NightFusionIntro");
-       music_.loop(true);
-       music_.queue("NightFusionLoop");
-       music_.position(moof::vector3(10.0, 5.0, 0.0));
-
-       punch_sound_.sample("Thump");
-
-       state_.heroine = Heroine::alloc();
-       state_.heroine->animation.startSequence("FlyDiagonallyUp");
-
-       state_.interp.init(0.0, 1.0, 4.0, moof::lerp_scalar::oscillate);
-}
-
-
-void GameLayer::did_add_to_view()
-{
-       bool isMute = false;
-       settings().get("nomusic", isMute);
-       music_.play();
-
-       loadSceneLoader();
-       advanceScene(settings());               // load the first scene
-
-       mHud = Hud::alloc(state_);
-       add_child(mHud);
-
-       mRay.direction.set(1.0, 0.0);
-
-       mLine.a.set(20, 10);
-       mLine.b.set(19, 14);
-
-       mCircle.point.set(22, 5);
-       mCircle.radius = 2;
-
-       mRayTimer.init(boost::bind(&GameLayer::rayTimer, this),
-                                  1.0, moof::timer::repeat);
-
-       projection();
-}
-
-
-void GameLayer::update(moof::scalar t, moof::scalar dt)
-{
-       if (!state_.scene) return;
-       state_.camera.update(t, dt);
-       state_.heroine->update(t, dt);
-
-       state_.scene->checkForCollision(*state_.heroine);
-
-       moof::vector3 cam= -moof::promote(state_.heroine->state().position, 8);
-       state_.camera.position(cam);
-
-       mRay.point = state_.heroine->state().position;
-
-       state_.script.registry().push_field("Think");
-       if (state_.script[-1].is_function()) state_.script.call();
-       else                                 state_.script.pop();
-
-       moof::view::update(t, dt);
-}
-
-void GameLayer::rayTimer()
-{
-       moof::ray2::contact meh;
-       std::list<moof::ray2::contact> hits;
-       moof::vector2 point;
-
-       bool bam = mLine.intersect_ray(mRay, meh);
-       if (bam)
-       {
-               //meh.normal.normalize();
-               //hits.push_back(meh);
-               mRay.solve(point, meh.distance);
-               moof::log_info << "line: d = " << meh.distance << std::endl;
-               moof::log_info << "      P = " << point << std::endl;
-               moof::log_info << "      n = " << meh.normal << std::endl;
-       }
-
-       bam = mCircle.intersect_ray(mRay, meh);
-       if (bam)
-       {
-               meh.normal.normalize();
-               hits.push_back(meh);
-       }
-
-       if (state_.scene->castRay(mRay, hits))
-       {
-               hits.front().normal.normalize();
-               mRay.solve(point, hits.front().distance);
-               moof::log_info << "scene: d = " << hits.front().distance << std::endl;
-               moof::log_info << "       P = " << point << std::endl;
-               moof::log_info << "       n = " << hits.front().normal << std::endl;
-       }
-}
-
-
-void GameLayer::draw(moof::scalar alpha) const
-{
-       if (!state_.scene) return;
-       state_.camera.upload_to_gl(alpha);
-
-       float pos[] = {state_.heroine->state().position[0],
-                                  state_.heroine->state().position[1], 0.0f, 1.0f};
-       glLightfv(GL_LIGHT0, GL_POSITION, pos);
-
-       // DRAW THE SCENE
-       moof::image::reset_binding();
-
-       glEnableClientState(GL_VERTEX_ARRAY);
-       glEnableClientState(GL_TEXTURE_COORD_ARRAY);
-
-       //state_.scene->draw_if_visible(alpha, state_.camera.frustum());
-
-       size_t meh = 23;
-       state_.script.push(meh);
-       state_.script.pop();
-       
-       state_.script.registry().push_field("Draw");
-       if (state_.script[-1].is_function())
-       {
-               moof::script::status result = state_.script.call();
-               if (result != moof::script::success)
-               {
-                       std::string str;
-                       state_.script[-1].get(str);
-                       throw std::runtime_error("script error: " + str);
-               }
-       }
-       else                                 state_.script.pop();
-
-       state_.heroine->draw(alpha);
-
-       mRay.draw();
-       mLine.draw();
-       mCircle.draw();
-
-       moof::view::draw(alpha);
-}
-
-bool GameLayer::handle_event(const moof::event& event)
-{
-       if (moof::view::handle_event(event)) return true;
-
-       switch (event.type)
-       {
-               case SDL_KEYDOWN:
-                       if (event.key.keysym.sym == SDLK_SPACE)
-                       {
-                               state_.heroine->animation.startSequence("Flattened");
-                               moof::log_info("thump!");
-                               punch_sound_.play();
-                               return true;
-                       }
-                       else if (event.key.keysym.sym == SDLK_m)
-                       {
-                               music_.toggle();
-                               return true;
-                       }
-                       else if (event.key.keysym.sym == SDLK_PAGEUP)
-                       {
-                               mRay.direction = moof::rotate_vector_2D(mRay.direction,
-                                                                                                               moof::rad(10.0));
-                               return true;
-                       }
-                       else if (event.key.keysym.sym == SDLK_PAGEDOWN)
-                       {
-                               mRay.direction = moof::rotate_vector_2D(mRay.direction,
-                                                                                                               moof::rad(-10.0));
-                               return true;
-                       }
-                       else if (event.key.keysym.sym == SDLK_r)
-                       {
-                               loadSceneLoader();
-                               advanceScene(settings());
-                               return true;
-                       }
-                       return state_.heroine->handle_event(event);
-
-               case SDL_KEYUP:
-                       if (event.key.keysym.sym == SDLK_ESCAPE)
-                       {
-                               parent().remove_child(this);
-                               return true;
-                       }
-                       else if (event.key.keysym.sym == SDLK_h)
-                       {
-                               add_child(mHud);
-                               return true;
-                       }
-                       return state_.heroine->handle_event(event);
-
-               case SDL_MOUSEMOTION:
-               case SDL_MOUSEBUTTONDOWN:
-                       state_.camera.handle_event(event);
-                       return true;
-
-               case SDL_VIDEORESIZE:
-                       projection(event.resize.w, event.resize.h);
-                       break;
-       }
-
-       return false;
-}
-
-
-void GameLayer::projection()
-{
-       projection(video().width(), video().height());
-}
-
-void GameLayer::projection(moof::scalar width, moof::scalar height)
-{
-       state_.camera.projection(moof::rad(60.0),
-                                                        width / height,
-                                                        SCALAR(1.0), SCALAR(200.0));
-}
-
This page took 0.033762 seconds and 4 git commands to generate.