]> Dogcows Code - chaz/yoink/blobdiff - src/Character.hh
converted tilemap scripts to lua
[chaz/yoink] / src / Character.hh
index a92992c6e3eca9fc4e6bb22581b8903f80bcdf58..d1ec2c313713314bf0c3857002e33387c6a85680 100644 (file)
 
 #include <boost/shared_ptr.hpp>
 
-#include <Moof/Animation.hh>
 #include <Moof/Entity.hh>
 #include <Moof/Event.hh>
 #include <Moof/Math.hh>
-#include <Moof/Octree.hh>
-#include <Moof/Physics.hh>
-#include <Moof/Tilemap.hh>
+#include <Moof/RK4.hh>
+
+#include "Animation.hh"
+#include "Tilemap.hh"
+
+
+
+struct Character;
+typedef boost::shared_ptr<Character> CharacterP;
 
 
 /**
  * includes the heroine herself and the bad guys.
  */
 
-class Character : public Mf::Entity
+struct Character : public Mf::Entity
 {
-public:
-
+       /*
        struct Derivative
        {
                Mf::Vector2 velocity;
@@ -88,6 +92,11 @@ public:
                Mf::Scalar      mass;
                Mf::Scalar      inverseMass;
 
+               void recalculate()
+               {
+                       velocity = momentum * inverseMass;
+               }
+
 
                void getDerivative(Derivative& derivative, Mf::Scalar t) const
                {
@@ -95,11 +104,9 @@ public:
                        //derivative.force = Mf::Vector2(0.0, 0.0);
                        derivative.velocity = velocity;
                        derivative.force = force;
-               }
 
-               void recalculate()
-               {
-                       velocity = momentum * inverseMass;
+                       //Mf::Vector2 x = position - Mf::Vector2(500.0, 200.0);
+                       //derivative.force += -15.0 * x - 1.5 * velocity;
                }
 
                void applyDerivative(const Derivative& derivative, Mf::Scalar dt)
@@ -109,6 +116,9 @@ public:
                        recalculate();
                }
 
+               // these two operator overloads all using the state in generic
+               // interpolator implementations
+
                State operator*(Mf::Scalar scalar) const
                {
                        State state = *this;
@@ -118,7 +128,7 @@ public:
                        return state;
                }
 
-               State operator+(State state) const
+               State operator+(const State& state) const
                {
                        State newState = *this;
                        newState.position +=  state.position;
@@ -127,44 +137,32 @@ public:
                        return newState;
                }
        };
+*/
 
+       Mf::State2              previous;
+       Mf::State2              current;
 
-       Character(const std::string& name);
-       virtual ~Character();
-
-       void update(Mf::Scalar t, Mf::Scalar dt);
-       void handleEvent(const Mf::Event& event);
-       void draw(Mf::Scalar alpha) const;
 
-       Mf::Tilemap& getTilemap();
-       Mf::Animation& getAnimation();
-
-       State                   previous;
-       State                   current;
+private:
 
-       stlplus::ntree<Mf::OctreeNode>::iterator treeNode;
+       static const Mf::Scalar z = 96.0;
 
-private:
+protected:
 
-       void updateContainers();
+       Mf::Vector2 userForce;
 
-       static const Mf::Scalar z = 96.0;
+public:
 
-       Mf::Tilemap             tilemap_;
-       Mf::Animation   animation_;
-};
+       Character(const std::string& name);
+       virtual ~Character() {}
 
-typedef boost::shared_ptr<Character> CharacterPtr;
+       virtual void update(Mf::Scalar t, Mf::Scalar dt);
+       virtual void draw(Mf::Scalar alpha) const;
 
 
-inline Character::State operator*(Mf::Scalar scalar, const Character::State& state)
-{
-       Character::State newState = state;
-       newState.position *= scalar;
-       newState.momentum *= scalar;
-       newState.recalculate();
-       return newState;
-}
+       Tilemap         tilemap;
+       Animation       animation;
+};
 
 
 #endif // _CHARACTER_HH_
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