#include <boost/shared_ptr.hpp>
-#include <Moof/Animation.hh>
#include <Moof/Entity.hh>
#include <Moof/Event.hh>
#include <Moof/Math.hh>
-#include <Moof/Octree.hh>
-#include <Moof/Physics.hh>
-#include <Moof/Tilemap.hh>
+#include <Moof/RK4.hh>
+
+#include "Animation.hh"
+#include "Tilemap.hh"
+
+
+
+struct Character;
+typedef boost::shared_ptr<Character> CharacterP;
/**
* includes the heroine herself and the bad guys.
*/
-class Character : public Mf::Entity
+struct Character : public Mf::Entity
{
-public:
-
+ /*
struct Derivative
{
Mf::Vector2 velocity;
Mf::Scalar mass;
Mf::Scalar inverseMass;
+ void recalculate()
+ {
+ velocity = momentum * inverseMass;
+ }
+
void getDerivative(Derivative& derivative, Mf::Scalar t) const
{
//derivative.force = Mf::Vector2(0.0, 0.0);
derivative.velocity = velocity;
derivative.force = force;
- }
- void recalculate()
- {
- velocity = momentum * inverseMass;
+ //Mf::Vector2 x = position - Mf::Vector2(500.0, 200.0);
+ //derivative.force += -15.0 * x - 1.5 * velocity;
}
void applyDerivative(const Derivative& derivative, Mf::Scalar dt)
recalculate();
}
+ // these two operator overloads all using the state in generic
+ // interpolator implementations
+
State operator*(Mf::Scalar scalar) const
{
State state = *this;
return state;
}
- State operator+(State state) const
+ State operator+(const State& state) const
{
State newState = *this;
newState.position += state.position;
return newState;
}
};
+*/
+ Mf::State2 previous;
+ Mf::State2 current;
- Character(const std::string& name);
- virtual ~Character();
-
- void update(Mf::Scalar t, Mf::Scalar dt);
- void handleEvent(const Mf::Event& event);
- void draw(Mf::Scalar alpha) const;
- Mf::Tilemap& getTilemap();
- Mf::Animation& getAnimation();
-
- State previous;
- State current;
+private:
- stlplus::ntree<Mf::OctreeNode>::iterator treeNode;
+ static const Mf::Scalar z = 96.0;
-private:
+protected:
- void updateContainers();
+ Mf::Vector2 userForce;
- static const Mf::Scalar z = 96.0;
+public:
- Mf::Tilemap tilemap_;
- Mf::Animation animation_;
-};
+ Character(const std::string& name);
+ virtual ~Character() {}
-typedef boost::shared_ptr<Character> CharacterPtr;
+ virtual void update(Mf::Scalar t, Mf::Scalar dt);
+ virtual void draw(Mf::Scalar alpha) const;
-inline Character::State operator*(Mf::Scalar scalar, const Character::State& state)
-{
- Character::State newState = state;
- newState.position *= scalar;
- newState.momentum *= scalar;
- newState.recalculate();
- return newState;
-}
+ Tilemap tilemap;
+ Animation animation;
+};
#endif // _CHARACTER_HH_