]> Dogcows Code - chaz/yoink/blobdiff - src/Character.hh
remove some deprected stuff
[chaz/yoink] / src / Character.hh
index 090e7cb97a1d308e124735f01190f21751e785e0..bdbdb29414f0a6ce436e440691bab99ae53f203a 100644 (file)
@@ -1,45 +1,32 @@
 
-/*******************************************************************************
-
- Copyright (c) 2009, Charles McGarvey
- All rights reserved.
- Redistribution   and   use  in  source  and  binary  forms,  with  or  without
- modification, are permitted provided that the following conditions are met:
-   * Redistributions  of  source  code  must retain the above copyright notice,
-     this list of conditions and the following disclaimer.
-   * Redistributions  in binary form must reproduce the above copyright notice,
-     this  list of conditions and the following disclaimer in the documentation
-     and/or other materials provided with the distribution.
- THIS  SOFTWARE  IS  PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
- AND  ANY  EXPRESS  OR  IMPLIED  WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
- IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- DISCLAIMED.  IN  NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
- FOR  ANY  DIRECT,  INDIRECT,  INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
- DAMAGES  (INCLUDING,  BUT  NOT  LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
- SERVICES;  LOSS  OF  USE,  DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
- CAUSED  AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
- OR  TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
-*******************************************************************************/
+/*]  Copyright (c) 2009-2010, Charles McGarvey  [**************************
+**]  All rights reserved.
+*
+* vi:ts=4 sw=4 tw=75
+*
+* Distributable under the terms and conditions of the 2-clause BSD license;
+* see the file COPYING for a complete text of the license.
+*
+**************************************************************************/
 
 #ifndef _CHARACTER_HH_
 #define _CHARACTER_HH_
 
+#include <string>
+
 #include <boost/shared_ptr.hpp>
 
-#include <Moof/Animation.hh>
-#include <Moof/Entity.hh>
-#include <Moof/Event.hh>
-#include <Moof/Math.hh>
-#include <Moof/RK4.hh>
-#include <Moof/Tilemap.hh>
+#include <moof/aabb.hh>
+#include <moof/entity.hh>
+#include <moof/math.hh>
+#include <moof/rigid_body.hh>
+#include <moof/sphere.hh>
+#include <moof/sprite.hh>
+
+#include "Animation.hh"
 
 
-struct Character;
+class Character;
 typedef boost::shared_ptr<Character> CharacterP;
 
 
@@ -48,124 +35,26 @@ typedef boost::shared_ptr<Character> CharacterP;
  * includes the heroine herself and the bad guys.
  */
 
-struct Character : public Mf::Entity
+class Character : public moof::rigid_body2
 {
-       /*
-       struct Derivative
-       {
-               Mf::Vector2 velocity;
-               Mf::Vector2 force;
-
-               Derivative operator*(Mf::Scalar dt) const
-               {
-                       Derivative derivative;
-                       derivative.velocity = dt * velocity;
-                       derivative.force = dt * force;
-                       return derivative;
-               }
-
-               Derivative operator+(const Derivative& other) const
-               {
-                       Derivative derivative;
-                       derivative.velocity = velocity + other.velocity;
-                       derivative.force = force + other.force;
-                       return derivative;
-               }
-       };
-
-       struct State
-       {
-               // primary
-               
-               Mf::Vector2 position;
-               Mf::Vector2 momentum;
-               Mf::Vector2 force;
-
-               // secondary
-
-               Mf::Vector2 velocity;
-
-               // constant
-               
-               Mf::Scalar      mass;
-               Mf::Scalar      inverseMass;
-
-               void recalculate()
-               {
-                       velocity = momentum * inverseMass;
-               }
-
-
-               void getDerivative(Derivative& derivative, Mf::Scalar t) const
-               {
-                       //derivative.velocity = Mf::Vector2(0.0, 0.0);
-                       //derivative.force = Mf::Vector2(0.0, 0.0);
-                       derivative.velocity = velocity;
-                       derivative.force = force;
-
-                       //Mf::Vector2 x = position - Mf::Vector2(500.0, 200.0);
-                       //derivative.force += -15.0 * x - 1.5 * velocity;
-               }
-
-               void applyDerivative(const Derivative& derivative, Mf::Scalar dt)
-               {
-                       position += dt * derivative.velocity;
-                       momentum += dt * derivative.force;
-                       recalculate();
-               }
-
-               // these two operator overloads all using the state in generic
-               // interpolator implementations
-
-               State operator*(Mf::Scalar scalar) const
-               {
-                       State state = *this;
-                       state.position *= scalar;
-                       state.momentum *= scalar;
-                       state.recalculate();
-                       return state;
-               }
-
-               State operator+(const State& state) const
-               {
-                       State newState = *this;
-                       newState.position +=  state.position;
-                       newState.momentum +=  state.momentum;
-                       newState.recalculate();
-                       return newState;
-               }
-       };
-*/
-
-       Mf::State2              previous;
-       Mf::State2              current;
-
-
-private:
-
-       static const Mf::Scalar z = 96.0;
-
-       Mf::Tilemap             tilemap_;
-       Mf::Animation   animation_;
-
-protected:
-
-       Mf::Vector2 userForce;
-
 public:
 
        Character(const std::string& name);
        virtual ~Character() {}
 
-       virtual void update(Mf::Scalar t, Mf::Scalar dt);
-       virtual void draw(Mf::Scalar alpha) const;
+       virtual void update(moof::scalar t, moof::scalar dt);
+       virtual void draw(moof::scalar alpha) const;
 
-       Mf::Tilemap& getTilemap();
-       Mf::Animation& getAnimation();
+       void addImpulse(moof::vector2 impulse);
+       void addForce(moof::vector2 force);
+       void setPosition(moof::vector2 position);
+
+       //virtual int getOctant(const moof::Aabb<3>& aabb) const;
+
+       moof::sprite    tilemap;
+       Animation               animation;
 };
 
 
 #endif // _CHARACTER_HH_
 
-/** vim: set ts=4 sw=4 tw=80: *************************************************/
-
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